Hitbox visualization showing Young Link's up smash.
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OverviewEdit

Update HistoryEdit

  7.0.0

  •   Up smash has more knockback scaling (100 → 108), improving its KO potential.

  12.0.0

  •   Up smash's first and second hits deal less fixed knockback (38, 30, 33, 53 → 33, 23, 23, 48). The second hit's hitboxes are also moved slightly further (X: 0.0, 0.0, 5.2, 5.2 → 1.0, 1.0, 6.5, 6.5). This overall improves the move's ability to connect into the third hit.

HitboxesEdit

For hits 1 and 2, only the ID 0 hitbox has a hitstun modifier specified in the scripts, but it applies to all their hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Hit 1
0 0 0 3.0% 0   Standard 0 100 33   3.0 colonells 0.0 0.0 0.0 0.6× 0.5× 0%               Slash   All All             +6 frames
1 0 0 3.0% 0   Standard 0 100 23   3.2 sword 0.0 -1.0 1.0 0.6× 0.5× 0%               Slash   All All            
2 0 0 3.0% 0   Standard 0 100 23   3.2 sword 5.2 -1.0 1.0 0.6× 0.5× 0%               Slash   All All            
3 0 0 3.0% 0   Standard 0 100 48   3.2 sword 5.2 -1.0 1.0 0.6× 0.5× 0%               Slash   All All            
Hit 2
0 0 0 3.0% 0   Standard 0 100 33   3.0 colonells 1.0 0.0 0.0 0.6× 0.5× 0%               Slash   All All             +6 frames
1 0 0 3.0% 0   Standard 0 100 23   3.2 sword 1.0 1.5 1.0 0.6× 0.5× 0%               Slash   All All            
2 0 0 3.0% 0   Standard 0 100 23   3.2 sword 6.5 1.5 1.0 0.6× 0.5× 0%               Slash   All All            
3 0 0 3.0% 0   Standard 0 100 48   3.2 sword 6.5 1.5 1.0 0.6× 0.5× 0%               Slash   All All            
Hit 3
0 0 0 8.0% 0   Standard 75 108 0   3.8 sword 1.5 -1.0 1.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 75 108 0   3.5 sword 5.6 -1.0 1.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 8.0% 0   Standard 75 108 0   3.0 arml 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 8.0% 0   Standard 75 108 0   3.5 top 0.0 8.5 -0.5 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Charges between 5-6
Hit 1 10-14
Hit 2 25-29
Hit 5 41-45
Interruptible 70
Animation length 87
                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible