OverviewEdit
Update HistoryEdit
- Up smash has more knockback scaling (100 → 108), improving its KO potential.
- Up smash's first and second hits deal less fixed knockback (38, 30, 33, 53 → 33, 23, 23, 48). The second hit's hitboxes are also moved slightly further (X: 0.0, 0.0, 5.2, 5.2 → 1.0, 1.0, 6.5, 6.5). This overall improves the move's ability to connect into the third hit.
HitboxesEdit
For hits 1 and 2, only the ID 0 hitbox has a hitstun modifier specified in the scripts, but it applies to all their hitboxes due to a glitch.
TimingEdit
Charges between | 5-6 |
---|---|
Hit 1 | 10-14 |
Hit 2 | 25-29 |
Hit 5 | 41-45 |
Interruptible | 70 |
Animation length | 87 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|