Hitbox visualization showing Wolf's up tilt.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 30 115 0   4.5 legr -5.0 5.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 30 115 0   4.5 legr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 9.0% 0   Standard 30 115 0   4.5 kneer 0.0 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 10.0% 0   Standard 30 120 0   6.5 kneer 6.0 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
1 0 0 8.0% 0   Standard 30 115 0   4.5 legr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 9.0% 0   Standard 30 115 0   4.5 kneer 0.0 1.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 10.0% 0   Standard 30 120 0   6.5 kneer 6.0 1.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Clean hit 7-8
Late hit 9-11
Interruptible 36
Animation length 71
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible