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Hitbox visualization showing Wolf's up smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 6.0% 0   Standard 70 15 0   5.0 top 0.0 7.0 4.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 70 15 0   5.0 top 0.0 7.0 -4.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Standard 80 15 0   5.0 top 0.0 7.0 10.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 6.0% 0   Standard 80 15 0   5.0 top 0.0 7.0 -10.0 1.0× 1.0× 0%               Kick   All All            
Early hit 2
0 0 0 12.0% 0   Standard 85 65 0   8.0 top 0.0 23.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 85 65 0   7.0 top 0.0 18.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 85 65 0   6.0 top 0.0 13.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit 2
0 0 0 12.0% 0   Standard 85 65 0   8.0 top 0.0 26.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 85 65 0   7.0 top 0.0 21.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 85 65 0   6.0 top 0.0 16.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Charges between 3-4
Hit 1 13-15
Early hit 2 20-21
Late hit 2 22-23
Interruptible 48
Animation length 78
                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible