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Wolf (SSBU)/Down smash

< Wolf (SSBU)
Revision as of 18:29, August 2, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Wolf's down smash.
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Overview

Update History

  3.0.0

  •   The sweetspotted front hit of down smash deals less knockback scaling with its base knockback not fully compensated, weakening it overall (50 base/90 scaling → 56/82).

  3.1.0

  •   The sweetspotted front hit of down smash deals noticeably less base knockback, but has more knockback scaling (56 base/82 scaling → 37/93), causing it to KO later near edges and from center stage.
    •   However, this allows it to KO slightly earlier from across the stage.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 14.0% 0   Standard 50 80 0   3.5 shoulderr -1.0 -0.6 -0.6 1.0× 1.0× 35%               Slash   All All            
1 0 0 16.0% 0   Standard 37 93 0   4.5 armr 0.0 0.5 0.5 1.0× 1.0× 35%               Slash   All All            
2 0 0 16.0% 0   Standard 37 93 0   5.5 handr 3.0 -0.5 0.0 1.0× 1.0× 35%               Slash   All All            
Hit 2
0 0 0 12.0% 0   Standard 50 80 0   2.5 shoulderr -0.3 0.0 -2.0 1.0× 1.0× 35%               Slash   All All            
1 0 0 14.0% 0   Standard 50 90 0   3.0 armr 1.0 0.0 0.0 1.0× 1.0× 35%               Slash   All All            
2 0 0 14.0% 0   Standard 50 90 0   3.5 handr 4.0 -0.5 0.0 1.0× 1.0× 35%               Slash   All All            

Timing

Charges between 2-3
Hit 1 14-15
Hit 2 21-22
Interruptible 44
Animation length 63
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible