Whirling Fortress: Difference between revisions
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* It has high priority | * It has high priority | ||
* At the beginning, before the [[hitbox]] appears, Bowser is [[Invincibility Frames|invincible]] | * At the beginning, before the [[hitbox]] appears, Bowser is [[Invincibility Frames|invincible]] | ||
* It can be used to edgeguard quickly and efficiently | * It can be used to edgeguard quickly and efficiently (Fortressing off the side of a stage leads directly to an edge-hog) | ||
The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be [[jump cancel|jump cancelled]] out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover. | The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be [[jump cancel|jump cancelled]] out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover. | ||
[[Category: Useful moves]] | [[Category: Useful moves]] |
Revision as of 09:08, August 7, 2006
Whirling Fortress is Bowser's up-B move. It has several unique properties that make it highly beneficial to Bowser play:
- It has very little startup (5 frames) and relatively little lag
- It hits throughout most of its animation (on the ground)
- It allows Bowser to move quickly and suddenly in one direction
- It has decent knockback on the ground, and decent damage in the air
- It has high priority
- At the beginning, before the hitbox appears, Bowser is invincible
- It can be used to edgeguard quickly and efficiently (Fortressing off the side of a stage leads directly to an edge-hog)
The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be jump cancelled out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover.