Whirling Fortress: Difference between revisions

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* It has high priority
* It has high priority
* At the beginning, before the [[hitbox]] appears, Bowser is [[Invincibility Frames|invincible]]
* At the beginning, before the [[hitbox]] appears, Bowser is [[Invincibility Frames|invincible]]
* It can be used to edgeguard quickly and efficiently
* It can be used to edgeguard quickly and efficiently (Fortressing off the side of a stage leads directly to an edge-hog)
* Fortressing off the edge leads directly to an edge-hog


The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be [[jump cancel|jump cancelled]] out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover.
The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be [[jump cancel|jump cancelled]] out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover.


[[Category: Useful moves]]
[[Category: Useful moves]]

Revision as of 09:08, August 7, 2006

Whirling Fortress is Bowser's up-B move. It has several unique properties that make it highly beneficial to Bowser play:

  • It has very little startup (5 frames) and relatively little lag
  • It hits throughout most of its animation (on the ground)
  • It allows Bowser to move quickly and suddenly in one direction
  • It has decent knockback on the ground, and decent damage in the air
  • It has high priority
  • At the beginning, before the hitbox appears, Bowser is invincible
  • It can be used to edgeguard quickly and efficiently (Fortressing off the side of a stage leads directly to an edge-hog)

The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be jump cancelled out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover.