Whirling Fortress: Difference between revisions

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* It has decent knockback on the ground, and decent damage in the air
* It has decent knockback on the ground, and decent damage in the air
* It has high priority
* It has high priority
* At the beginning, before the [[hitbox]] appears, Bowser is [[Invincibility frames|invincible]]
* At the beginning, before the [[hitbox]] appears, Bowser is [[Invincibility Frames|invincible]]
* It can be used to edgeguard quickly and efficiently
* It can be used to edgeguard quickly and efficiently



Revision as of 03:04, August 3, 2006

Whirling Fortress is Bowser's up-B move. It has several unique properties that make it highly beneficial to Bowser play:

  • It has very little startup (5 frames) and relatively little lag
  • It hits throughout most of its animation (on the ground)
  • It allows Bowser to move quickly and suddenly in one direction
  • It has decent knockback on the ground, and decent damage in the air
  • It has high priority
  • At the beginning, before the hitbox appears, Bowser is invincible
  • It can be used to edgeguard quickly and efficiently

The above properties make the Fortress, as it is usually called, a versatile move. It can be used a damaging replacement to Bowser's quick, but laggy, roll. It can be jump cancelled out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing. And yes, it can be used to recover.