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Villager (SSBU)/Neutral aerial

Hitbox visualization showing Villager's neutral aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 9.0% 0   Standard 20 100 0   5.0 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.0% 0   Standard 20 100 0   3.6 handr 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 9.0% 0   Standard 20 100 0   3.6 handl 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 5.0% 0   Standard 20 100 0   4.0 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 20 100 0   3.0 handr 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 5.0% 0   Standard 20 100 0   3.0 handl 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 3-10
Late hit 11-23
Ending autocancel 27-
Interruptible 36
Animation length 44
                                                                                       
                                                                                       

Landing lagEdit

Interruptible 9
Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible