User talk:Nyargleblargle/Smash 5 Ideas: Difference between revisions

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::(I don't know if I was supposed to align all my lines, but I did so anyway...) [[User:Drill Blaster Mark 2|Drill Blaster Mark 2]] ([[User talk:Drill Blaster Mark 2|talk]]) 12:42, 10 October 2015 (EDT)
::(I don't know if I was supposed to align all my lines, but I did so anyway...) [[User:Drill Blaster Mark 2|Drill Blaster Mark 2]] ([[User talk:Drill Blaster Mark 2|talk]]) 12:42, 10 October 2015 (EDT)
:::In terms of the wall animations, it's sort of like [[wall clinging]], but the player still falls slowly and doesn't need to use any special input, they just have to be touching the wall. I do plan to add more characters and features soon, so there's that. Thanks for the input! [[User: Nyargleblargle|<span style="color: black">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span>]] ([[User talk:Nyargleblargle|Talk]]<span style="font-weight:bold;">&nbsp;·</span> [[Special:Contributions/Nyargleblargle|Contribs]]) 13:39, 10 October 2015 (EDT)
:::In terms of the wall animations, it's sort of like [[wall clinging]], but the player still falls slowly and doesn't need to use any special input, they just have to be touching the wall. I do plan to add more characters and features soon, so there's that. Thanks for the input! [[User: Nyargleblargle|<span style="color: black">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span>]] ([[User talk:Nyargleblargle|Talk]]<span style="font-weight:bold;">&nbsp;·</span> [[Special:Contributions/Nyargleblargle|Contribs]]) 13:39, 10 October 2015 (EDT)
::::So it's basically the same wall physics as Mario Bros. I don't see why not, it's easy to use and practical for recovery. Okay then, I'll be looking forward to seeing more of these ideas (please add Lucina). Keep up the good work, bruh. [[User:Drill Blaster Mark 2|Drill Blaster Mark 2]] ([[User talk:Drill Blaster Mark 2|talk]]) 15:54, 10 October 2015 (EDT)

Revision as of 15:54, October 10, 2015

I'd like to see some form of explanation on how the assist trophies (specifically the new ones) would function. I'm a little lost on the Sprixies. ---Preceding unsigned comment added by BOO! Or maybe Nutta. 14:22, 9 October 2015 (EDT)

Sure, I'll add something this weekend when I update the stages subpage. Nyargleblargle (Talk · Contribs) 14:40, 9 October 2015 (EDT)

May I join this discussion? Drill Blaster Mark 2 (talk) 06:24, 10 October 2015 (EDT)

Sure! Nyargleblargle (Talk · Contribs) 10:37, 10 October 2015 (EDT)
Okay, so... I took a look at your ideas, and I was impressed. So I just wanted to state my own opinions, and see how different they are compared to the rest.
Regarding physics (respectively):
  • Burying meteors sound very interesting and open up new strategies, and I want to see how it affects the game overall.
  • No. No. Definitely no. Anything but vectoring.
  • Make it 20%, and I'll say it's perfect.
  • I... have no idea what you mean. Care to elaborate?
  • All of my yes. Players who like this feature will get creative, and those who don't like it will simply not use it.
The roster is also a bit small, but it's otherwise good. (The only characters I absolutely hate in Smash are Roy and Rosalina.)
Regarding stages, items and modes, I'm completely neutral. They will all get banned in competitive play, but in casual play, anything new is welcome.
That's it for now. ^_^
(I don't know if I was supposed to align all my lines, but I did so anyway...) Drill Blaster Mark 2 (talk) 12:42, 10 October 2015 (EDT)
In terms of the wall animations, it's sort of like wall clinging, but the player still falls slowly and doesn't need to use any special input, they just have to be touching the wall. I do plan to add more characters and features soon, so there's that. Thanks for the input! Nyargleblargle (Talk · Contribs) 13:39, 10 October 2015 (EDT)
So it's basically the same wall physics as Mario Bros. I don't see why not, it's easy to use and practical for recovery. Okay then, I'll be looking forward to seeing more of these ideas (please add Lucina). Keep up the good work, bruh. Drill Blaster Mark 2 (talk) 15:54, 10 October 2015 (EDT)