Hi, I'm HawkSoulBacon. I previously contributed as 107.198.52.105 .If you're reading this you probably have nothing better to do. I love Super Smash Bros. and I love you. A lot.

Inspirational Quote: If you do drugs, you go to hell before you die. Please. - Captain Lou Albano - 1980's
HawkSoulBacon
Character info
Melee main Falco
Other Melee characters Fox, Captain Falcon, Dr. Mario, Marth, Roy, Ganondorf
Brawl mains Lucas, Ness
Other Brawl characters Fox, Falco, Wolf, Ganondorf, Snake, Olimar
Smash 4 mains Lucas, Ike
Other Smash 4 characters Ness, Ganondorf, Shulk, Wario, Marth, Roy, Captain Falcon, Falco, Fox, Ryu, Little Mac, Olimar
Personal and other info
Birth date (age 24)
Location Texas United States
Miscellaneous info
Skill Super Smash Bros. Melee Casual
Super Smash Bros. Brawl Semi-Casual
Super Smash Bros. 4 Semi-Casual
NNID DragonXLink

My Story

On December 25, 2009, I got my copy of Super Smash Bros. Brawl and I loved it. I played it almost everyday, playing through classic mode, subspace emissary, and staying up all night on the weekends to get those trophies and stickers. I'll admit Brawl has sorta aged poorly and is not as fun as I remember it being, but it still remains my 2nd favorite smash game to date. On March 11, 2013 (probably), I received Super Smash Bros. Melee and just Brawl, I loved it. I got the trophies, cleared almost every event match, almost unlocked every character, let my friend borrow my gamecube and my copy of the game, lost my memory card which I had for like 5 years, and not Melee touching again for 2 years, ahh... good times. I eventually did receive a new memory card and while Melee is a solid game, it remains my least favorite smash game (never played the original Smash Bros and Project M doesn't exist to me, sorry guys). On December 25, 2014, I received Smash 3DS and on March 13, 2015 I received Smash for Wii U and you probably know the story by now, play it every day, trophies, the characters, blah, blah, blah. Smash 4 is my favorite smash game to date and is the best smash game I'm the most skilled in. You can go home now, you probably have something better to do, but remember, I love you :).

Questions you didn't ask and answers you don't want

  • Why is your name HawkSoulBacon? It was the only name I could think off the top of my head.
  • Why do you play so many characters? Because I'm one of those guys who can't just play only one or two characters.
  • Why don't you like Melee or Project M? I know this gonna be a very unpopular opinion, but Melee in my eyes is a very unbalanced game that relies too much exploits. If it wasn't for Wavedashing, V-cancelling, chain grabbing, and other stuff, Melee probably wouldn't be as popular as it is now. Project M is much more balanced version of Melee and it shares the same issues I've already said.
  • Why did let your friend borrow your GameCube and Melee? Because I'm a really nice guy and he really wanted it. I've now learned my lesson.
  • Do you really love me? Of course I do and don't let anyone tell you otherwise :).

Other Mains

  • Dropped mains (Characters I played very early on, but dropped for multiple reasons: not getting buffed or nerfed, didn't fit my playstyle, very awful early in the game's life.): Dark Pit, Kirby, Villager, Lucina and Robin.
  • Semi-mains (characters I play often, but play enough to be considered main status.): Pac-Man, Mega Man Sonic, and Samus.
  • Pocket mains (characters I occasionally play, but it's not that often.): Dr. Mario, Sheik, and Mewtwo.

Mains Wishlist

Some of these will probably happen, but hey, a man can't dream, can't he?

Ike

Ground attacks

  •   Up tilt has slightly more active frames (8 frames → 10 frames).
  •   Down smash's second hit has more active frames (3 frames → 6 frames).
  •   Forward smash is slightly stronger.

Aerial attacks

  •   Neutral aerial's clean and late hitboxes deal 2% more damage.
  •   Forward aerial have 2 frames less of ending lag.
  •   Back aerial's hitbox is slightly bigger.
  •   Down aerial startup decreased by 1 frame.

Throws/other attacks

  •   All grabs have slightly increased range.
  •   Standing grab and pivot grab have slightly reduced cool down.
  •   Forward and back throw have less knockback allowing for more follow-ups.

Special moves

  •   All variations of Eruption has 2 less frames of ending lag.
  •   Quick Draw no longer leaves Ike helpless, regardless of hit something or not.
  •   Aether has more super armor frames.

Lucas

Ground attacks

  •   Forward smash is slightly stronger.

Aerial attacks

  •   Neutral aerial deals more damage (8% → 12%).
  •   Forward aerial's sweetspot is slightly stronger.
  •   Up aerial's hitbox is bigger.
  •   Back aerial's meteor hitbox is slightly bigger.
  •   Down aerial starts on frame 6 instead of frame 10.
  •   Down and up smash has slightly bigger hitboxes.

Throws/other attacks

  •   Up throw is stronger, KOing 20% earlier.

Ganondorf

Attributes

  •   Ganondorf's shield size is bigger.

Ground attacks

  •   Jab comes out 1 or 2 frames sooner and ending lag decreased.
  •   Jab's sourspot either deals more damage or removed entirely.
  •   Forward tilt has faster start-up.

Aerial attacks

  •   Neutral aerial's second hit does more knockback, similar to Melee.
  •   Back aerial's hitbox is slightly bigger and slightly longer hitbox duration.
  •   Down aerial's body hitbox deals 1% more damage to make it less of a hindrance.

Throws/other attacks

  •   All grabs have reduced cool down and slightly increased reach.
  •   All throws have reduced ending lag.
  •   All throws are stronger.

Special moves

  •   Dark Dive is more powerful, with the throw dealing more damage 11% → 17%, like in Melee, making it KO around 130% from the center of Final Destination and the uppercut deals 11%, making it KO around 85%. Additionally, give it slightly more horizontal distance and a few super armor frames on start-up, like Dark Fists.
  •   Flame Choke travels slightly further.
  •   All variations of Flame Choke have 2 less frames of ending lag.
  •   Give Flame Chain some super armor frames to compensate for extra ending lag.
  •   Wizard's Foot is drastically stronger on all hitboxes, making it KO around 110%.
  •   All variations of Wizard's Foot have somewhere similar to Melee's startup.

Falco

Ground attacks

  •   Dash attack hits on frame 5 instead of frame 8.
  •   Forward tilt has less start-up.
  •   Up tilt has bigger hitboxes and transitions faster.

Special moves

  •   Regular Blaster shoots slightly faster both grounded and aerial.
  •   Blaster has less ending lag by 3 frames.

Fox

Aerial attacks

  •   Forward aerial deals more damage (7% → 10%).

Special moves

  •   Reflector has less start-up, less ending lag, and and hitbox duration increased by 2 frames.

Marth

Ground attacks

  •   Both hits of jabs have slightly bigger hitboxes.
  •   Up tilt has bigger hitboxes.
  •   Up tilt has faster start-up.
  •   Down smash has less ending lag and stronger.

Aerial attacks

  •   Forward aerial has less start-up, deals more by 2% on both hitboxes, and ending lag decreased by 2 frames.
  •   Down aerial hits on frame 7 instead of frame 9.
  •   Down aerial's meteor hitbox lasts for one more frame.
  •   Up aerial has less start-up and deals more damage.

Special moves

  •   Dancing Blade has less ending lag and transitions faster.

Throws/other attacks

  •   All throws except up have less knockback allowing for more follow-ups.