Toon Link (SSBU): Difference between revisions

m
Reverted edits by 93.67.212.119 (talk) to last version by RandomGame57.
Tag: Reverted
m (Reverted edits by 93.67.212.119 (talk) to last version by RandomGame57.)
Tags: Rollback Reverted
Line 54: Line 54:
Toon Link's air game, while receiving less buffs, has also become more useful; [[neutral aerial]] has more range, [[forward aerial]] can once again autocancel if performed in a short hop, [[back aerial]] is faster and has regained some of its combo potential, and [[up aerial]] is notably much safer for usage due to its altered animation. Finally, Toon Link's Spin Attack has received various improvements, with the grounded version now being one of the best [[out of shield]] options in the game due to it being much faster and gaining KO potential, whereas the aerial version's power and safety have both improved and it will now typically send opponents in front of Toon Link.
Toon Link's air game, while receiving less buffs, has also become more useful; [[neutral aerial]] has more range, [[forward aerial]] can once again autocancel if performed in a short hop, [[back aerial]] is faster and has regained some of its combo potential, and [[up aerial]] is notably much safer for usage due to its altered animation. Finally, Toon Link's Spin Attack has received various improvements, with the grounded version now being one of the best [[out of shield]] options in the game due to it being much faster and gaining KO potential, whereas the aerial version's power and safety have both improved and it will now typically send opponents in front of Toon Link.


However, Toon Link also received some noticeable nerfs. One of his biggest nerfs involved Toon Link's [[forward smash]]; the move no longer has a second hit, while its single hit instead is slightly slower, deals less aggregate damage, possesses no mixup or spacing potential, and has a debatably worse hitbox that fails to strike short opponents or ones hanging on an edge, with the only benefit being that it has less ending lag in comparison to its old second hit. His other major detriment was to his {{b|Bomb|Link}}s, which no longer beat weak projectiles and continue on, instead bouncing off of them; this drastically worsens their potential in trade and projectile-based situations. Toon Link's other nerfs to his [[camping]] ability include his item throws possessing more ending lag, which worsens his combo game via his Bombs; and his [[grab aerial]] now bouncing off of the first projectile or hurtbox it makes contact with, instead of piercing through. Aside from forward smash, a few of his sword-based moves also received some nerfs. [[Up tilt]] has slightly inferior combo potential at high percentages due to the changes to knockback, [[up smash]] has fewer active frames, and [[back aerial]]'s already minimal KO potential has been almost totally removed in favor of restoring its combo potential.
However, Toon Link also received some noticeable nerfs. One of his biggest nerfs involved Toon Link's [[forward smash]]; the move no longer has a second hit, while its single hit instead is slightly slower, deals less aggregate damage, possesses no mixup or spacing potential, and has a debatably worse hitbox that fails to strike short opponents or ones hanging on an edge. His other major detriment was to his {{b|Bomb|Link}}s, which no longer beat weak projectiles and continue on, instead bouncing off of them; this drastically worsens their potential in trade and projectile-based situations. Toon Link's other nerfs to his [[camping]] ability include his item throws possessing more ending lag, which worsens his combo game via his Bombs; and his [[grab aerial]] now bouncing off of the first projectile or hurtbox it makes contact with, instead of piercing through. Aside from forward smash, a few of his sword-based moves also received some nerfs. [[Up tilt]] has slightly inferior combo potential at high percentages due to the changes to knockback, [[up smash]] has fewer active frames, and [[back aerial]]'s already minimal KO potential has been almost totally removed in favor of restoring its combo potential.


''Ultimate''{{'}}s adjusted mechanics are overall double-edged swords for Toon Link. The reduced landing lag makes it easier for him to combo, and safer to land if his aerials hit. The ability to [[Dash-canceling|perform an attack out of a run]] also allows Toon Link more access to his now respectable grounded game. On the other hand, the changes to [[shieldstun]] make his grounded moveset much safer, though it also means shielding opponents are now more likely to punish mispaced aerials as easily. The nerfs to [[shield grab]]bing alleviate the negative changes from shieldstun, but combined with the various reductions to the entire cast's landing lag, and the changes to shieldstun, this notably worsens his grab game, despite his grabs' much lower ending lag. Finally, the universal increase to mobility further contributes to Toon Link's grounded game (due to his faster [[walk]]ing and [[dash]]ing speeds) and allows him to now combo out of his [[Hero's Bow]] when uncharged, but also allows more mobile opponents to close in on the distance to him and/or flee from him easier.
''Ultimate''{{'}}s adjusted mechanics are overall double-edged swords for Toon Link. The reduced landing lag makes it easier for him to combo, and safer to land if his aerials hit. The ability to [[Dash-canceling|perform an attack out of a run]] also allows Toon Link more access to his now respectable grounded game. On the other hand, the changes to [[shieldstun]] make his grounded moveset much safer, though it also means shielding opponents are now more likely to punish mispaced aerials as easily. The nerfs to [[shield grab]]bing alleviate the negative changes from shieldstun, but combined with the various reductions to the entire cast's landing lag, and the changes to shieldstun, this notably worsens his grab game, despite his grabs' much lower ending lag. Finally, the universal increase to mobility further contributes to Toon Link's grounded game (due to his faster [[walk]]ing and [[dash]]ing speeds) and allows him to now combo out of his [[Hero's Bow]] when uncharged, but also allows more mobile opponents to close in on the distance to him and/or flee from him easier.