Template:UpdateList/1.1.6: Difference between revisions

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(What the hell, I wasn't done yet.)
(What I meant to say was that it wouldn't hurt if someone took care of the wording. Not everyone can understand all this crap.)
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{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Bayonetta=*{{nerf|Forward aerial's first and second hit deal less damage (3.8%/2.8% → 3%/2.2%), and the third hit has less knockback growth (82 → 68). In addition, frame speed multiplier 1.2x is added to frame 29 (makes the autocancel window start approximately 1 frame later, and 2 frames later for FAF).}}  
|Bayonetta=*{{nerf|Forward aerial's first two hits deal less damage (3.8%/2.8% → 3%/2.2%), while the third hit has lower knockback scaling (82 → 68). In addition, a frame speed multiplier of 1.2x has been added to frame 29. This makes the move autocancel 1 frame later and be interruptible 2 frames later.}}  
*{{nerf|Upward [[After Burner Kick]] has increased knockback growth (40/30/100 → 50/38/112), which makes it more difficult to combo at high percentage.}}
*{{nerf|Upward [[After Burner Kick]] has higher knockback scaling (40/30/100 → 50/38/112), which makes it more difficult to combo at high percentages.}}
*{{nerf|Downwards After Burner Kick deals less damage (8% → 6.5%), its angle has been altered (80° → 60°), making it easy for opponents to DI, and has less range (6.5 → 4.5) and an increased SDI multiplier (1 2).}}
*{{nerf|Downward After Burner Kick deals less damage (8% → 6.5%), has a different launch angle (80° → 60°), less range (6.5 → 4.5) and a higher SDI multiplier (1x 2x). This makes the move much worse at comboing, even if the opponent applies no DI.}}
*{{nerf|Down tilt has less range (3.5 → 2.8) and it has slightly more ending lag (FAF: 26 → 27).}}
*{{nerf|Down tilt has less range (3.5 → 2.8) and slightly more ending lag (FAF: 26 → 27).}}
*{{nerf|Down aerial's landing hit knockback growth has decreased (140 -> 135).}}
*{{nerf|Down aerial's landing hit has lower knockback scaling (140 135).}}
*{{nerf|[[Witch Twist]] has a increased SDI multiplier (1 -> 2), making it easy for opponents to escape her combos and KO confirms. Upper early middle hit hitbox has less knockback (100g/160w -> 97g/140w). All have less range (yposex: 24 -> 21, all hitbox size: 8 -> 7, Middle middle hit: 24 -> 21).}}  
*{{nerf|[[Witch Twist]] has a higher SDI multiplier (1x → 2x), allowing opponents to escape her combos and KO confirms. The upper part of the middle hit also deals less knockback (160 fixed/100 scaling → 140/97) and all have less range (Y offset: 24 21, radius: 8 7).}}  
*{{buff|Last hit of first Witch Twist has less knockback (105g/50b -> 80g/55b), allowing for follow-ups at higher percentages.}}
*{{buff|Last hit of first Witch Twist deals less knockback (50 base/105 scaling → 55/80), allowing for more follow-ups at higher percentages.}}
*{{nerf|Last hit of first Witch Twist has a decreased hitbox size (9 -> 8.5). It also has modified Y'pos (20 -> 19)).}}
*{{nerf|Last hit of first Witch Twist has a smaller hitbox (radius: 9 8.5) and lower vertical positioning (Y offset: 20 19)).}}
*{{nerf|Last hit of second Witch Twist has increased base knockback (30 -> 50), and decreased hitbox size (9 -> 8.5). It also has modified Y'pos (20 -> 19).}}
*{{nerf|Last hit of second Witch Twist has increased base knockback (30 50) and a smaller hitbox (radius: 9 8.5). It also has modified vertical positioning (Y offset: 20 19).}}
|Stages=''No stage changes were made in this update.''
|Stages=''No stage changes were made in this update.''
|Universal=''No universal changes were made in this update.''
|Universal=''No universal changes were made in this update.''
|''{{{char}}} did not receive changes in this update.''
|''{{{char}}} did not receive changes in this update.''
}}
}}

Revision as of 05:25, May 21, 2016

No universal changes were made in this update.