Talk:Stall-then-fall: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
m (→‎Glitch?: placed Template:Unsigned on a unsigned comment by 207.225.51.30)
Line 6: Line 6:
==Glitch?==
==Glitch?==
I don't think that the vertical knockback canceling is a glitch.  When a character beings a stall then fall, they begin to fall to the ground extremely fast.  However, if they have vertical knockback applied, the two would cancel out.  Sometimes one is more prevalent than the other.  If attempted multiple times, you will see that the character cancels a different amount of knockback depending on when the attack was begun.  If done late enough, the character will even begin to fall.  Given that it is simply two forces acting against each other in a measurable way, the property can be explained by the game physics system and is therefore by definition not a glitch.  [[User:Clarinet Hawk|Clarinet Hawk]] 06:20, 7 May 2008 (UTC)
I don't think that the vertical knockback canceling is a glitch.  When a character beings a stall then fall, they begin to fall to the ground extremely fast.  However, if they have vertical knockback applied, the two would cancel out.  Sometimes one is more prevalent than the other.  If attempted multiple times, you will see that the character cancels a different amount of knockback depending on when the attack was begun.  If done late enough, the character will even begin to fall.  Given that it is simply two forces acting against each other in a measurable way, the property can be explained by the game physics system and is therefore by definition not a glitch.  [[User:Clarinet Hawk|Clarinet Hawk]] 06:20, 7 May 2008 (UTC)
 
:I've noticed that if used repeatedly you can be locked in the same spot in mid-air. <small>—Preceding unsigned comment added by [[User:207.225.51.30|207.225.51.30]] ([[User talk:207.225.51.30|talk]] • [[Special:Contributions/207.225.51.30|contribs]]) 21:25, 16 May 2008 (UTC)</small>
 
 
:I've noticed that if used repeatedly you can be locked in the same spot in mid-air.

Revision as of 13:02, May 18, 2008

Should we include Bowser's, Kirby's and Yoshi's down B in this article? These moves also stall-then-fall.Timothyung 15:00, 27 March 2008 (UTC)

Tis sounds like a good idea. I shall put it in.--Oxico 20:53, 27 March 2008 (UTC)


Glitch?

I don't think that the vertical knockback canceling is a glitch. When a character beings a stall then fall, they begin to fall to the ground extremely fast. However, if they have vertical knockback applied, the two would cancel out. Sometimes one is more prevalent than the other. If attempted multiple times, you will see that the character cancels a different amount of knockback depending on when the attack was begun. If done late enough, the character will even begin to fall. Given that it is simply two forces acting against each other in a measurable way, the property can be explained by the game physics system and is therefore by definition not a glitch. Clarinet Hawk 06:20, 7 May 2008 (UTC)

I've noticed that if used repeatedly you can be locked in the same spot in mid-air. —Preceding unsigned comment added by 207.225.51.30 (talkcontribs) 21:25, 16 May 2008 (UTC)