From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Display title | Talk:Desynching |
Default sort key | Desynching |
Page length (in bytes) | 4,829 |
Namespace | Talk |
Page ID | 11682 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | No extra protection (infinite) |
Move | No extra protection (infinite) |
View the protection log for this page.
Page creator | smashwikia>Learner3 |
Date of page creation | 10:12, April 10, 2008 |
Latest editor | Thecontributor22 (talk | contribs) |
Date of latest edit | 22:10, August 21, 2020 |
Total number of edits | 10 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | One of my favorite move set is Popo does a F-smash and Nana does a F-air. In a way, the foward force from Popo's smash is redirected by Nana's downward spike. And the force will make them land hard, so you have a chance to strike again, but you might need to shield, as most opponents when they land on their back/face will attack in trying to get up, but if you have great skill, you can Perfect Shield the move. I try to get my linked move set a lot, as it can do mega damage, if done right. BTW, because of the total strength and speed of the downward force applied to the opponent once Popo's F-smash and Nana's spike connect, it has the right to be a meteor smash. But usually, you seem to only get this linked move set somewhere in the middle of the stage, or away from the edges, because, the timing neccesary to get Nana to do an actual jump rather then a small hop is, well, something at a Master Level. I would like to hear about other linked move sets. Bye for now. Learner3 14:12, 10 April 2008 |
Information from
Extension:WikiSEO