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Squirtle (SSBU)/Neutral attack/Hit 1

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Hitbox visualization showing Squirtle's first jab.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 25 20 0   1.5 top 0.0 5.0 5.0 1.6× 1.0× 0%               Punch   All All            
1 0 0 2.0% 0   Forward 25 20 0   1.8 top 0.0 5.0 7.2 1.6× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Forward 20 15 0   2.2 top 0.0 5.0 9.5 1.6× 1.0× 0%               Punch   Fighter only All            
3 0 0 2.0% 0   Forward 20 15 0   2.2 top 0.0 5.0 9.5 1.6× 1.0× 0%               Punch   All All            

Timing

Hitboxes 2-3
Continuability window 5-30
Consecutive jab frame 7
Interruptible 17
Animation length 26
                                                           
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible