Hitbox visualization showing Squirtle's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 13.0% 0   Standard 50 74 0   4.2 top 0.0 4.0 6.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Standard 50 74 0   4.0 top 0.0 3.8 10.5 1.0× 1.0× 0%               Slash   All All            
2 0 0 13.0% 0   Standard 50 74 0   3.8 top 0.0 3.5 15.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 13.0% 0   Standard 50 74 0   3.5 top 0.0 3.2 19.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 13.0% 0   Standard 50 74 0   4.2 top 0.0 4.0 -6.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 13.0% 0   Standard 50 74 0   4.0 top 0.0 3.8 -10.5 1.0× 1.0× 0%               Slash   All All            
2 0 0 13.0% 0   Standard 50 74 0   3.8 top 0.0 3.5 -15.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 13.0% 0   Standard 50 74 0   3.5 top 0.0 3.2 -19.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Charges between 6-7
Hit 1 18-19
Hit 2 24-25
Interruptible 41
Animation length 44
                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible