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Sonic (SSBU)/Neutral aerial

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Revision as of 13:06, October 18, 2019 by Cometism (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|270px|Hitbox visualization showing Sonic's neutral aerial. ==Overview== Curls up into a ball and spins while slightly undulating...)
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Hitbox visualization showing Sonic's neutral aerial.

Overview

Curls up into a ball and spins while slightly undulating up and down. In addition to being a reliable follow-up from Spin Dash, Spin Charge, and Spring Jump-assisted combos, its launching angle, fast startup (frame 6) and low ending lag (frame 10) allow its clean and late hitboxes to serve as useful combo starters at low to medium percentages when SHFF'd, allowing it to be followed up by any aerial. At high percents, landing immediately with the late hit can combo into a back aerial, which can lead to a KO near the ledge.

It resembles the Air Spin from Sonic the Fighters and the Insta-Shield, an attack that debuted in Sonic the Hedgehog 3.

Hitboxes

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Timing

Attack

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Landing lag

Animation length 10
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Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible