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Small step forward smash: Difference between revisions

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The '''small step forward smash''' is a technique that effectively extends the range of a [[forward smash]] by intentionally delaying a few frames between the [[control stick]] tap and the attack button press. As the game allows a specific window of time between the two inputs (3 frames in Melee) in order to differentiate the combination from a [[dash attack]], this causes the character to dash forwards slightly before the forward smash begins, therefore increasing its range based on how far the character moves in their early dashing animation.
The '''small step forward smash''' is a technique that effectively extends the range of a [[forward smash]] by intentionally delaying a few frames between the [[control stick]] tap and the attack button press. As the game allows a specific window of time between the two inputs (3 frames in Melee) in order to differentiate the combination from a [[dash attack]], this causes the character to dash forwards slightly before the forward smash begins, therefore increasing its range based on how far the character moves in their early dashing animation.


In Melee, there is only 1 frame available to delay instead of 3 when doing a forward smash in the opposite direction, making it pointless.
In ''Melee'', there is only 1 frame available to delay instead of 3 when doing a forward smash in the opposite direction, making it pointless.


The small step forward smash is most useful for characters whose forward smash has low startup and high range (such as Marth), effectively increasing the range slightly further. [[Pivoting]] can be used in a similar, yet more universal way, but it's much harder to do and also takes one frame longer.
The small step forward smash is most useful for characters whose forward smash has low startup and high range (such as Marth), effectively increasing the range slightly further. [[Pivoting]] can be used in a similar, yet more universal way, but it's much harder to do and also takes one frame longer.
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB)]]
[[Category:Advanced Techniques]]

Revision as of 08:45, July 16, 2013

Illustration of small step fsmash's increased range
Left: small step f-smash, right: standing f-smash

The small step forward smash is a technique that effectively extends the range of a forward smash by intentionally delaying a few frames between the control stick tap and the attack button press. As the game allows a specific window of time between the two inputs (3 frames in Melee) in order to differentiate the combination from a dash attack, this causes the character to dash forwards slightly before the forward smash begins, therefore increasing its range based on how far the character moves in their early dashing animation.

In Melee, there is only 1 frame available to delay instead of 3 when doing a forward smash in the opposite direction, making it pointless.

The small step forward smash is most useful for characters whose forward smash has low startup and high range (such as Marth), effectively increasing the range slightly further. Pivoting can be used in a similar, yet more universal way, but it's much harder to do and also takes one frame longer.