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Sheik (SSBM)/Down smash

< Sheik (SSBM)
Revision as of 15:46, March 28, 2020 by Super64 (talk | contribs) (→‎Hitboxes: Labeled as the z-axis from the in-game files.)

Overview

 
Hitbox duration of Sheik's down smash.

Sheik does a long-ranged breakdance kick consisting of multiple hits. The move has low knockback and KO potential, but is a decent panic and escape option due to its fast startup and long range, and is a useful edgeguarding option on opponents recovering low. It is not commonly used in combos, but can be used after a down throw on fastfallers.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound


Hit 1
0 0 13% 0   35 80 0 3.906 4 0.0 0.0 0.0             Kick
1 0 13% 0   35 80 0 4.323942 7 0.0 0.0 0.0             Kick
2 0 13% 0   35 80 0 4.323942 7 3.1248 0.0 0.0             Kick
Hit 2
0 0 10% 0   35 80 0 4.323942 13 2.991996 0.0 0.0             Kick
1 0 10% 0   35 80 0 4.323942 7 2.991996 0.0 0.0             Kick
Hit 3
0 0 10% 0   35 80 0 4.323942 13 2.991996 0.0 0.0             Kick
1 0 10% 0   35 80 0 4.323942 7 2.991996 0.0 0.0             Kick

Timing

Attack

Charges between 2-3
Hitbox 1 5-9
Hitbox 2 16-19
Hitbox 3 22-24
Interruptible 46
Animation length 49
Hitboxes                                                                                                   
Legs                                                                                                   


Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible