Sephiroth (SSBU): Difference between revisions

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{{s|wikipedia|Toshiyuki Morikawa}}, who has voiced Sephiroth since ''Final Fantasy VII: Advent Children''<!--Do not replace with Kingdom Hearts, as Sephiroth was not present in the original Japanese version, and when the Final Mix version, based on the international version, was released, the game used the English voice cast, so he too used his English voice actor. While Morikawa did eventually voice Sephiroth in the first Kingdom Hearts game, this was in Kingdom Hearts HD 1.5 ReMIX, an HD port of Final Mix which did include the Japanese voices; Advent Children was the first time Morikawa voiced Sephiroth.-->, reprises his role as the character in all regions.
{{s|wikipedia|Toshiyuki Morikawa}}, who has voiced Sephiroth since ''Final Fantasy VII: Advent Children''<!--Do not replace with Kingdom Hearts, as Sephiroth was not present in the original Japanese version, and when the Final Mix version, based on the international version, was released, the game used the English voice cast, so he too used his English voice actor. While Morikawa did eventually voice Sephiroth in the first Kingdom Hearts game, this was in Kingdom Hearts HD 1.5 ReMIX, an HD port of Final Mix which did include the Japanese voices; Advent Children was the first time Morikawa voiced Sephiroth.-->, reprises his role as the character in all regions.


==Attributes==
==Attributes==
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One of Sephiroth's most important traits is his "high-risk, high-reward" Winged Form, which can only be activated when Sephiroth has taken enough damage (which in turn depends on how many stocks he has compared to his opponent(s)). When active, his wing unfurls and grants him a third jump, a 1.3× damage multiplier, and higher overall mobility, and his smash attacks gain [[armor|damage-based armor]] that can withstand up to 20% damage. However, this form dissipates when he is KO'ed, which means that compared to other "high-risk, high-reward" attributes, such as Lucario's [[Aura]], Little Mac's [[Power Meter]], or Joker's [[Rebellion Gauge]], more careful attack planning is usually necessary to take stocks easily.
One of Sephiroth's most important traits is his "high-risk, high-reward" Winged Form, which can only be activated when Sephiroth has taken enough damage (which in turn depends on how many stocks he has compared to his opponent(s)). When active, his wing unfurls and grants him a third jump, a 1.3× damage multiplier, and higher overall mobility, and his smash attacks gain [[armor|damage-based armor]] that can withstand up to 20% damage. However, this form dissipates when he is KO'ed, which means that compared to other "high-risk, high-reward" attributes, such as Lucario's [[Aura]], Little Mac's [[Power Meter]], or Joker's [[Rebellion Gauge]], more careful attack planning is usually necessary to take stocks easily.


Unlike other swordfighters, Sephiroth's [[Sweet spot|sweetspots]] differ between his stab and slash attacks: his stab moves (up tilt, down smash, forward aerial, and down aerial) have sweetspots positioned along the tip of Masamune (much like {{SSBU|Marth}}'s and {{SSBU|Simon}}'s own tipper mechanics), while his slash attacks (forward tilt, forward smash, up smash, back aerial, and up aerial) have sweetspots along the upper center of its blade (similar to {{SSBU|Roy}}'s inverse tipper mechanic, but with better range overall). This mechanic gives Sephiroth plenty of ranged options if opponents are reasonably within range of him. Another key trait of Masamune is that all of Sephiroth's smash attacks have some varying degrees of utility: forward smash is a very long-ranged punishment and spacing option, up smash is a wide swing much like {{SSBU|Ganondorf}}'s own up smash (slower and weaker, but with more range overall), and down smash only hits in front of him, but deals immense [[shield damage]] that can [[Shield break|break]] [[shield]]s in one hit if spaced correctly.
Unlike other swordfighters, Sephiroth's {{b|sweetspot|hitbox}}s differ between his stab and slash attacks: his stab moves (up tilt, down smash, forward aerial, and down aerial) have sweetspots positioned along the tip of Masamune (much like {{SSBU|Marth}}'s and {{SSBU|Simon}}'s own tipper mechanics), while his slash attacks (forward tilt, forward smash, up smash, back aerial, and up aerial) have sweetspots along the upper center of its blade (similar to {{SSBU|Roy}}'s inverse tipper mechanic, but with better range overall). This mechanic gives Sephiroth plenty of ranged options if opponents are reasonably within range of him. Another key trait of Masamune is that all of Sephiroth's smash attacks have some varying degrees of utility: forward smash is a very long-ranged punishment and spacing option, up smash is a wide swing much like {{SSBU|Ganondorf}}'s own up smash (slower and weaker, but with more range overall), and down smash only hits in front of him, but deals immense [[shield damage]] that can [[Shield break|break]] [[shield]]s in one hit if spaced correctly.


While Sephiroth's ground game is useful due to his range, smash attacks, and power, his aerial game also offers some interesting options. His neutral aerial is a short-ranged finger snap that has fast startup and can be used flexibly. His forward and back aerials are good spacing options in the air, with the former coming out faster while the latter is stronger overall. However, of note is that his forward aerial can also be used to pierce solid walls and jump up off of them up to three times in a row before landing (a pseudo-[[wall jump]] that is very similar to what {{SSBU|Byleth}} can do with [[Sword of the Creator|their up special]]), which, alongside his recovery options gives him a strong vertical recovery. His up aerial, despite its overall poor frame data, covers a very wide arc around him, and his down aerial is a powerful stall-then-fall meteor smash if landed in the first few frames with its massive reach allowing it to reliably 2-frame opponents.
While Sephiroth's ground game is useful due to his range, smash attacks, and power, his aerial game also offers some interesting options. His neutral aerial is a short-ranged finger snap that has fast startup and can be used flexibly. His forward and back aerials are good spacing options in the air, with the former coming out faster while the latter is stronger overall. However, of note is that his forward aerial can also be used to pierce solid walls and jump up off of them up to three times in a row before landing (a pseudo-[[wall jump]] that is very similar to what {{SSBU|Byleth}} can do with [[Sword of the Creator|their up special]]), which, alongside his recovery options gives him a strong vertical recovery. His up aerial, despite its overall poor frame data, covers a very wide arc around him, and his down aerial is a powerful stall-then-fall meteor smash if landed in the first few frames with its massive reach allowing it to reliably 2-frame opponents.


Lastly, Sephiroth has a strong set of special moves. His neutral special can be [[Charge|charged]] between three different projectiles of different properties: Flare can be used the most flexibly, Megaflare charges from Flare rather fast, is stronger overall, and has a larger blast radius (at the cost of some range), and Gigaflare has the least range and the most charge time, but has the largest blast radius and deals the strongest knockback. His side special, Shadow Flare, is unique among projectiles in that, while the initial projectile does deal a small amount of damage and cause flinching, its main effect is to generate larger, spherical shadowy projectiles that do not immediately attack the opponent, but instead orbit around them and deal damage by homing in; one to three projectiles can be generated by a single Shadow Flare, depending on how much the attack is charged, and up to five projectiles can be orbiting a single opponent at a time. His up special is a dashing blade attack that depends on if the button was tapped or held: if tapped, it becomes Blade Dash, a single-hitting move that sweetspots edges easily. If held, it instead becomes Octaslash, which deals higher damage and knockback while traveling further, although it loses its ability to sweetspot edges. Lastly, Scintilla is unique among [[counterattack]]s in that it will always produce a hitbox regardless of whether or not any attacks were countered, while its multi-hitting nature allows it to easily pressure shields, and is one of the strongest counters in the game with a 1.5x damage multiplier.
Lastly, Sephiroth has a strong set of special moves. His neutral special can be [[charge]]d between three different projectiles of different properties: Flare can be used the most flexibly, Megaflare charges from Flare rather fast, is stronger overall, and has a larger blast radius (at the cost of some range), and Gigaflare has the least range and the most charge time, but has the largest blast radius and deals the strongest knockback. His side special, Shadow Flare, is unique among projectiles in that, while the initial projectile does deal a small amount of damage and cause flinching, its main effect is to generate larger, spherical shadowy projectiles that do not immediately attack the opponent, but instead orbit around them and deal damage by homing in; one to three projectiles can be generated by a single Shadow Flare, depending on how much the attack is charged, and up to five projectiles can be orbiting a single opponent at a time. His up special is a dashing blade attack that depends on if the button was tapped or held: if tapped, it becomes Blade Dash, a single-hitting move that sweetspots edges easily. If held, it instead becomes Octaslash, which deals higher damage and knockback while traveling further, although it loses its ability to sweetspot edges. Lastly, Scintilla is unique among [[counterattack]]s in that it will always produce a hitbox regardless of whether or not any attacks were countered, while its multi-hitting nature allows it to easily pressure shields, and is one of the strongest counters in the game with a 1.5x damage multiplier.


However, for as many strengths Sephiroth has, he has an equal number of weaknesses. Despite Sephiroth's Masamune having among the highest and most effective range of any weapon in ''Ultimate'', attacks involving them are equally sluggish in both startup and end lag, namely for his smash attacks. This also applies to his forward and up tilts as well as his non-neutral aerial attacks, which means that opponents can easily punish Sephiroth if certain moves are spammed or used carelessly. His below average frame data also applies to all variants of his neutral special, as even a standard Flare comes out relatively late for a projectile, while it takes over two seconds (120 frames) to fully charge the move, meaning that Gigaflare is only best used after a shield break or to [[edgeguard]].
However, for as many strengths Sephiroth has, he has an equal number of weaknesses. Despite Sephiroth's Masamune having among the highest and most effective range of any weapon in ''Ultimate'', attacks involving them are equally sluggish in both startup and end lag, namely for his smash attacks. This also applies to his forward and up tilts as well as his non-neutral aerial attacks, which means that opponents can easily punish Sephiroth if certain moves are spammed or used carelessly. His below average frame data also applies to all variants of his neutral special, as even a standard Flare comes out relatively late for a projectile, while it takes over two seconds (120 frames) to fully charge the move, meaning that Gigaflare is only best used after a shield break or to [[edgeguard]].
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|nsname=Flare / Megaflare / Gigaflare
|nsname=Flare / Megaflare / Gigaflare
|nsdmg=3% (Flare, hit 1),<br>10.5% (Flare, hit 2),<br>3.5% (Megaflare, hit 1),<br>3.7% (Megaflare, hits 2-5),<br>9% (Megaflare, hit 5),<br>6% (Gigaflare, hit 1),<br>3.7% (Gigaflare, hits 2-7),<br>11% (Gigaflare, hit 8)
|nsdmg=3% (Flare, hit 1),<br>10.5% (Flare, hit 2),<br>3.5% (Megaflare, hit 1),<br>3.7% (Megaflare, hits 2-5),<br>9% (Megaflare, hit 5),<br>6% (Gigaflare, hit 1),<br>3.7% (Gigaflare, hits 2-7),<br>11% (Gigaflare, hit 8)
|nsdesc=Charges Flare, an explosive fireball, in his right hand that travels slowly when fired. A chargeable projectile as long as the special button is kept pressed, it can be [[charge cancel]]ed (but the charge is not stored). It has three different variations, each producing incrementally stronger projectiles with larger explosions, but also significantly lowers their travel speed and distance. Tapping the button results in Flare, a scarlet red flame that is the quickest and travels the most distance, but has the smallest explosion. Charging it for some time results in Megaflare, a blue flame that is more powerful and has a larger explosion, but travels a shorter distance. Fully charging it results in Gigaflare, which causes the background to darken dramatically, and the music's volume to lower; the small, yellow spark fired travels an extremely short distance, but results in an immense explosion with extreme knockback, being capable of KOing most characters as low as 20% near a ledge, or even potentially KOing at 0% if in Winged form. Gigaflare has somewhat low ending lag, which can allow Sephiroth to follow up with another attack, most notably forward smash. However, it has extremely high startup across all versions, making it punishable if used as a conventional projectile. All three versions can be [[reflection|reflect]]ed and [[absorption|absorbed]]; it should be noted that despite Gigaflare's extreme power, it is relatively unrewarding to absorb due to its initial hit dealing very low damage.
|nsdesc=Charges Flare, an explosive fireball, in his right hand that travels slowly when fired. A chargeable projectile as long as the special button is kept pressed, it can be [[charge cancel]]ed (but the charge is not stored). It has three different variations, each producing incrementally stronger projectiles with larger explosions, but also significantly lowers their travel speed and distance. Tapping the button results in Flare, a scarlet red flame that is the quickest and travels the most distance, but has the smallest explosion. Charging it for some time results in Megaflare, a blue flame that is more powerful and has a larger explosion, but travels a shorter distance. Fully charging it results in Gigaflare, which causes the background to darken dramatically, and the music's volume to lower; the small, yellow spark fired travels an extremely short distance, but results in an immense explosion with extreme knockback, being capable of KOing most characters as low as 20% near a ledge, or even potentially KOing at 0% if in Winged form. Gigaflare has somewhat low ending lag, which can allow Sephiroth to follow up with another attack, most notably forward smash. However, it has extremely high startup across all versions, making it punishable if used as a conventional projectile. All three versions can be [[reflection|reflected]] and [[absorption|absorbed]]; it should be noted that despite Gigaflare's extreme power, it is relatively unrewarding to absorb due to its initial hit dealing very low damage.
When releasing Megaflare, Sephiroth may say {{ja|行け|Ike.}} ("Go."), and when releasing Gigaflare, he may say {{ja|焼き尽くす|Yakitsukusu.}} ("Burn to nothing.")
When releasing Megaflare, Sephiroth may say {{ja|行け|Ike.}} ("Go."), and when releasing Gigaflare, he may say {{ja|焼き尽くす|Yakitsukusu.}} ("Burn to nothing.")
|ssname=Shadow Flare
|ssname=Shadow Flare
|ssdmg=1.5%-4.5% (initial surge),<br>6.5% (dark sphere, homing),<br>7% (dark sphere, collateral)
|ssdmg=1.5%-4.5% (initial surge),<br>6.5% (dark sphere, homing),<br>7% (dark sphere, collateral)
|ssdesc=Snaps his fingers, sending a thin, short-ranged surge of dark energy at the opponent. Should it connect, spheres of dark energy will orbit the opponent, then home in on them and explode after a set period of time. The initial surge can be charged, increasing its damage and range while creating more spheres on hit; an uncharged surge creates only one sphere, whereas a fully charged surge will create three spheres—up to five spheres may be orbiting an opponent at once. Sephiroth can quickly turn 180° before firing Shadow Flare by quickly flicking in the opposite direction. The spheres can also hit bystanders while they orbit around the opponent, with each sphere being able to collide twice before disappearing. The spheres can be reflected and absorbed. If [[Pocket|pocketed]], the dark sphere is thrown as a standard projectile. In comparison to Sephiroth's other moves, Shadow Flare is very spammable, allowing it to be used frequently without fear of retaliation, and allows him to set up followups or condition the opponent into picking an option. However, it should be noted that the move has very low safety due to it causing minimal hitstun and shield damage.
|ssdesc=Snaps his fingers, sending a thin, short-ranged surge of dark energy at the opponent. Should it connect, spheres of dark energy will orbit the opponent, then home in on them and explode after a set period of time. The initial surge can be charged, increasing its damage and range while creating more spheres on hit; an uncharged surge creates only one sphere, whereas a fully charged surge will create three spheres—up to five spheres may be orbiting an opponent at once. Sephiroth can quickly turn 180° before firing Shadow Flare by quickly flicking in the opposite direction. The spheres can also hit bystanders while they orbit around the opponent, with each sphere being able to collide twice before disappearing. The spheres can be reflected and absorbed. If [[pocket]]ed, the dark sphere is thrown as a standard projectile. In comparison to Sephiroth's other moves, Shadow Flare is very spammable, allowing it to be used frequently without fear of retaliation, and allows him to set up followups or condition the opponent into picking an option. However, it should be noted that the move has very low safety due to it causing minimal hitstun and shield damage.
When using the move, Sephiroth may say {{ja|目障りだ|Mezawari da.}} ("Annoying." or "Pathetic."), {{ja|焼き付ける|Yakitsukeru.}} ("Burn."), {{ja|跪け|Hizamazuke.}} ("Kneel."), {{ja|滅びる|Horobiru.}} ("Perish."), {{ja|食らえ|Kurae.}} ("Take this.") or simply chuckle.
When using the move, Sephiroth may say {{ja|目障りだ|Mezawari da.}} ("Annoying." or "Pathetic."), {{ja|焼き付ける|Yakitsukeru.}} ("Burn."), {{ja|跪け|Hizamazuke.}} ("Kneel."), {{ja|滅びる|Horobiru.}} ("Perish."), {{ja|食らえ|Kurae.}} ("Take this.") or simply chuckle.
|usname=Blade Dash / Octaslash
|usname=Blade Dash / Octaslash
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**Unlike Joker's, however, Sephiroth's featured actual gameplay footage, was announced ahead of time, and was a standard world premiere trailer, rather than an "intruding" announcement.
**Unlike Joker's, however, Sephiroth's featured actual gameplay footage, was announced ahead of time, and was a standard world premiere trailer, rather than an "intruding" announcement.
**Oddly, Sephiroth's English trailer shown during The Game Awards is slightly different from the one uploaded to Nintendo's official channels later: the crossover card states ''Super Smash Bros. Ultimate × Final Fantasy'' during The Game Awards, whereas in later uploads it displays ''Super Smash Bros. Ultimate × Final Fantasy VII'', in line with Cloud's trailer for ''Super Smash Bros. 4''.
**Oddly, Sephiroth's English trailer shown during The Game Awards is slightly different from the one uploaded to Nintendo's official channels later: the crossover card states ''Super Smash Bros. Ultimate × Final Fantasy'' during The Game Awards, whereas in later uploads it displays ''Super Smash Bros. Ultimate × Final Fantasy VII'', in line with Cloud's trailer for ''Super Smash Bros. 4''.
*According to Sakurai, Sephiroth was developed to feel like a boss character while having boss-like strength for players to enjoy when using him.<ref>https://nintendoeverything.com/sakurai-on-implementing-sephiroth-into-smash-bros-ultimate-reveal-trailer-more/?fbclid=IwAR1IsfcBTkcdbOquXt5ZZXv8YiWmw4cWBdnPtSrWhrVTGPF6Qk2OK8BzU5g</ref>
*According to Sakurai, Sephiroth was developed to feel like a boss character while having boss-like strength for players to enjoy when using him.<ref>https://nintendoeverything.com/sakurai-on-implementing-sephiroth-into-smash-bros-ultimate-reveal-trailer-more</ref>
**Sakurai also mentions during devolvement of Sephiroth, two problems were how to incorporate Masamune into the game and making it easy for players to use his attacks.
**Sakurai also mentions during devolvement of Sephiroth, two problems were how to incorporate Masamune into the game and making it easy for players to use his attacks.
*Sephiroth's internal codename is "edge", a likely reference to his famously long sword Masamune in addition to the name of the city built on top of the ruins of [[Midgar]] in ''Advent Children''.
*Sephiroth's internal codename is "edge", a likely reference to his famously long sword Masamune in addition to the name of the city built on top of the ruins of [[Midgar]] in ''Advent Children''.