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Hitbox visualization showing Ryu's tapped up tilt.
Hitbox visualization showing Ryu's held up tilt.

Overview

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Hitboxes

Tapped

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0   19 94 0 5.0 0 0.0 17.0 to 14.0 4.8 2.5x 1.8x 0%               Ryu Punch  
1 0 2% 0   19 94 0 5.0 0 0.0 17.4 to 14.0 7.5 2.5x 1.8x 0%               Ryu Punch  

Held

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 12% 0   70 70 0 3.0 15 1.7 0.0 0.0 1.0x 1.8x 0%               Ryu Punch  
1 0 12% 0   70 70 0 2.0 13 0.0 0.0 0.0 1.0x 1.8x 0%               Ryu Punch  
2 0 12% 0   70 70 0 5.6 16 3.3 0.0 0.0 1.0x 1.8x 0%               Ryu Punch  
3 0 8% 0   70 70 0 2.5 0 0.0 9.0 12.0 1.0x 1.8x 0%               Ryu Punch  
Late hit
0 0 12% 0   70 70 0 3.0 15 1.7 0.0 0.0 1.0x 1.8x 0%               Ryu Punch  
1 0 12% 0   70 70 0 2.0 13 0.0 0.0 0.0 1.0x 1.8x 0%               Ryu Punch  
2 0 12% 0   70 70 0 5.6 16 3.3 0.0 0.0 1.0x 1.8x 0%               Ryu Punch  

Timing

Tapped

Hitboxes 3-6
Interruptible 15
Animation length 39
                                                                             

Held

Upper body intangible 4-10
Clean hit 7
Late hit 8-11
Interruptible 38
Animation length 41
                                                                                 
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
  
Earliest continuable point
 
Interruptible