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Rosalina & Luma (SSB4)/Up tilt

< Rosalina & Luma (SSB4)
Revision as of 23:50, April 12, 2022 by PorpleBot (talk | contribs) (Text replacement - "== ([^=])" to "== $1")
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Hitbox visualization showing Rosalina's up tilt.
Hitbox visualization showing Luma's up tilt.
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HitboxesEdit

RosalinaEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0   80 70 0 4.0 26 0.0 0.0 -3.5 1.0x 2.0x 0%               Magic zap  

LumaEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 8% 0   120 60 0 3.8 2001 0.0 3.0 7.0 1.0x 2.0x 0%               Punch  
Clean hit
0 0 4% 0   85 60 0 3.0 2001 0.0 3.0 6.0 1.0x 0.5x 0%               Punch  
1 0 4% 0   80 60 0 3.0 2001 0.0 3.0 -1.0 1.0x 0.5x 0%               Punch  
Late hit
0 0 3% 0   80 60 0 4.0 2001 0.0 10.0 0.0 1.0x 0.5x 0%               Punch  

TimingEdit

RosalinaEdit

Hitboxes 9-17
Head intangible 4-11
Interruptible 41
Animation length 51
Hitboxes                                                                                                       
Head                                                                                                       

LumaEdit

Early hit 3
Clean hit 4-5
Late hit 6-10
Interruptible 31
Animation length 34
Hitboxes                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible