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Robin (SSBU)/Up smash

< Robin (SSBU)
Revision as of 12:34, July 27, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Robin's up smash with the Levin Sword.
Hitbox visualization showing Robin's up smash with the Bronze Sword.
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Overview

Update History

  6.0.0

  •   Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.

Hitboxes

Levin Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 15.0% 0   Standard 55 86 0   4.3 sword 0.0 7.0 to 4.0 0.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 10.0% 0   Standard 70 79 0   3.5 top 0.0 9.0 7.5 to -3.0 1.0× 1.0× 0%               Electric   All All            
Clean hit (late)
0 0 0 15.0% 0   Standard 55 86 0   5.8 sword 0.0 7.0 to 4.0 0.0 1.0× 1.0× 0%               Electric   All All            
Late hit
0 0 0 10.0% 0   Standard 60 80 0   2.5 sword 0.0 8.0 to 2.0 0.0 1.0× 1.0× 0%               Electric   All All            

Bronze Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 9.0% 0   Standard 45 84 0   4.2 sword 0.0 5.0 to 1.0 0.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 9.0% 0   Standard 45 84 0   5.8 sword 0.0 5.0 to 1.0 0.0 1.0× 1.0× 0%               Slash   All All            

Timing

Levin Sword

Charges between 5-6
Clean hit (early, late) 12, 13-16
Late hit 17-32
Interruptible 53
Animation length 76
                                                                                                                                                       

Bronze Sword

Charges between 5-6
Hitbox (early, late) 12, 13-16
Interruptible 53
Animation length 76
                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible