Hitbox visualization showing Robin's up smash with the Levin Sword.
Hitbox visualization showing Robin's up smash with the Bronze Sword.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  6.0.0

  •   Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.

HitboxesEdit

Levin SwordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 15.0% 0   Standard 55 86 0   4.3 sword 0.0 7.0 to 4.0 0.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 10.0% 0   Standard 70 79 0   3.5 top 0.0 9.0 7.5 to -3.0 1.0× 1.0× 0%               Electric   All All            
Clean hit (late)
0 0 0 15.0% 0   Standard 55 86 0   5.8 sword 0.0 7.0 to 4.0 0.0 1.0× 1.0× 0%               Electric   All All            
Late hit
0 0 0 10.0% 0   Standard 60 80 0   2.5 sword 0.0 8.0 to 2.0 0.0 1.0× 1.0× 0%               Electric   All All            

Bronze SwordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 9.0% 0   Standard 45 84 0   4.2 sword 0.0 5.0 to 1.0 0.0 1.0× 1.0× 0%               Slash   All All            
The late hit increases the hitbox's radius to 5.8.

TimingEdit

Levin SwordEdit

If the Levin Sword runs out of durability after the attack, Robin throws it away on frame 39, using X and Y offsets [1.5, 22] for its release point.

Charges between 5-6
Clean hit (early, late) 12, 13-16
Late hit 17-32
Levin Sword disposal 39
Interruptible 53
Animation length 76
                                                                                                                                                       

Bronze SwordEdit

Charges between 5-6
Hitbox (early, late) 12, 13-16
Interruptible 53
Animation length 76
                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible