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Robin (SSBU)/Up aerial

< Robin (SSBU)
Revision as of 17:51, March 18, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Robin's up aerial with the Levin Sword. File:RobinUAirBronzeSSBU.gif|thumb|500px|Hitbo...)
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Hitbox visualization showing Robin's up aerial with the Levin Sword.
Hitbox visualization showing Robin's up aerial with the Bronze Sword.
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Overview

Hitboxes

Levin Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 13.0% 0   Standard 48 90 0   5.0 sword 0.0 6.5 -1.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 13.0% 0   Standard 48 90 0   5.0 sword 0.0 2.0 -1.0 1.0× 1.0× 0%               Electric   All All            
2 0 0 13.0% 0   Standard 48 90 0   4.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Electric   All All            
Late hit
0 0 0 5.0% 0   Standard 45 80 0   3.0 sword 0.0 8.0 to 2.0 0.0 1.0× 1.0× 0%               Electric   All All            

Bronze Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.8% 0   Standard 48 90 0   3.0 sword 0.0 6.0 -1.0 0.7× 1.0× 0%               Slash   All All            
1 0 0 7.8% 0   Standard 48 90 0   3.0 sword 0.0 2.0 -1.0 0.7× 1.0× 0%               Slash   All All            
2 0 0 7.8% 0   Standard 48 90 0   3.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            

Timing

Levin Sword

Initial autocancel 1-4
Clean hit 10-13
Late hit 14-23
Ending autocancel 28-
Interruptible 46
Animation length 58
                                                                                                                   
                                                                                                                   

Bronze Sword

Initial autocancel 1-4
Hitboxes 10-13
Ending autocancel 27-
Interruptible 46
Animation length 58
                                                                                                                   
                                                                                                                   

Landing lag

Interruptible 12
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible