Hitbox visualization showing Ridley's up tilt.
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OverviewEdit

Ridley's up tilt comes out fast as he throws his wings into the air. During this, his wings are invulnerable, making it a good anti-air option. However, it has a high hitbox, making it difficult to hit grounded opponents.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 7.0% 0   Standard 30 130 0   6.5 wingr2 1.5 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
1 0 0 9.0% 0   Standard 30 110 0   5.5 wingr3 0.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Standard 30 130 0   6.5 wingr6 -5.7 2.0 -3.5 0.8× 1.0× 0%               Slash   All All            
3 0 0 7.0% 0   Standard 30 130 0   6.5 wingr6 0.0 2.0 -2.5 0.8× 1.0× 0%               Slash   All All            
4 0 0 7.0% 0   Standard 30 130 0   7.0 top 0.0 13.0 0.8 0.8× 1.0× 0%               Slash   All All            
Late hit
0 0 0 7.0% 0   Standard 30 130 0   6.5 wingr2 1.5 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
1 0 0 9.0% 0   Standard 30 110 0   5.5 wingr3 0.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
2 0 0 7.0% 0   Standard 30 130 0   6.5 wingr6 -5.7 2.0 -3.5 0.8× 1.0× 0%               Slash   All All            
3 0 0 7.0% 0   Standard 30 130 0   6.5 wingr6 0.0 2.0 -2.5 0.8× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes (early, late) 8-9, 10-12
Head and mouth intangible 8-9
Wing intangible 8-12
Interruptible 30
Animation length 49
Hitboxes                                                                                                   
Wing                                                                                                   
Head and mouth                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible