Hitbox visualization showing Ridley's down smash. Model scaling issues prevent Ridley's wings from growing. The hitbox is accurate due to not being attached to Ridley.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 16.0% 0   Standard 69 76 0   7.5 top 0.0 5.0 21.0 to -21.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Charges between 2-3
Hitboxes 24-27
Interruptible 58
Animation length 77
                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible