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R.O.B. (SSBU)/Neutral attack/Hit 1

< R.O.B. (SSBU)‎ | Neutral attack
Revision as of 11:53, September 12, 2021 by Alex the weeb (talk | contribs) (Hitstun modifier is applied to all hitboxes)
Hitbox visualization showing R.O.B.'s first jab.
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Overview

Update History

  3.1.0

  •   Neutral attack 1 connects into neutral attack 2 more reliably.

  4.0.0

  •   Neutral attack 1's 180° hitbox has less base knockback (40 → 23). This reduces its hitstun, no longer granting it combos with down tilt.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 3.0% 0   Standard 18 15 0   2.5 top 0.0 10.0 6.5 1.0× 1.0× 0%               Kick   All All             +5 frames
1 0 0 3.0% 0   Standard 18 15 0   2.5 top 0.0 9.0 10.2 1.0× 1.0× 0%               Kick   All All             +5 frames
2 0 0 3.0% 0   Standard 23 15 0   2.8 top 0.0 8.4 14.2 1.0× 1.0× 0%               Kick   All All             +5 frames
3 0 0 3.0% 0   Standard 18 15 0   2.8 top 0.0 8.4 14.2 1.0× 1.0× 0%               Kick   All All             +5 frames

Timing

Hitboxes 3-4
Earliest continuable 11
Interruptible 21
Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible