Projectile: Difference between revisions

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(Removed Snake's down smash and C4, refined definition, fixed some grammar, and remove the useless information about metal boxes)
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A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.


The vast majority of enemies in the [[Subspace Emissary]] resist projectiles - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not. It's currently unknown whether this resistance is against projectiles specifically or against all indirect special attacks.
As projectiles are (in general) considered [[Specials: Indirect|indirect attacks]], the vast majority of enemies in the [[Subspace Emissary]] resist them - in fact, only [[Porky]], [[Meta Ridley]], and [[Tabuu]] do not.


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