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Pichu (SSBM)/Neutral aerial

< Pichu (SSBM)
Revision as of 20:52, November 29, 2023 by FunkyGrip2000 (talk | contribs) (Started overview)
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Hitbox visualization showing Pichu's neutral aerial.
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OverviewEdit

Similar to Pikachu's version, except has one less frame of landing lag when L-canceled, and possesses a much smaller damageable hit box. Overall, Pichu's Neutral air is an excellent move, being able to combo into itself at many percents and grant KO's.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 12% 0   18 100 0 3.991932 39 0.33201 0.0 0.0             Kick
1 0 12% 0   18 100 0 3.991932 33 0.33201 0.0 0.0             Kick
2 0 12% 0   18 100 0 4.6872 15 0.0 0.0 0.0             Kick
Late hit
0 0 9% 0   0 100 0 3.991932 39 0.33201 0.0 0.0             Kick
1 0 9% 0   0 100 0 3.991932 33 0.33201 0.0 0.0             Kick
2 0 9% 0   0 100 0 4.6872 15 0.0 0.0 0.0             Kick

TimingEdit

Initial autocancel 1-2
Clean hit 3-10
Late hit 11-28
Ending autocancel 35-
Animation length 39
                                                                             
                                                                             

Landing lagEdit

Animation length 12
L-cancelled animation length 6
Normal                         
L-cancelled                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel