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Pac-Man (SSB4)/Forward smash: Difference between revisions

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==Overview==
==Overview==
Pac-Man thrusts Blinky in front of him, and is the strongest of Pac-Man's smash attacks. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and having an FAF of 53. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been [[shield#Shield breaking|broken]].
Pac-Man thrusts Blinky in front of him, and is the strongest of Pac-Man's smash attacks. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and having an FAF of 53. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been [[shield#Shield breaking|broken]].


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==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}}


{{MvSubNavPac-Man|g=SSB4}}
{{MvSubNavPac-Man|g=SSB4}}
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
[[Category:Forward smashes (SSB4)]]
[[Category:Forward smashes (SSB4)]]

Latest revision as of 01:06, April 13, 2022

Hitbox visualization showing Pac-Man's forward smash.
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OverviewEdit

Pac-Man thrusts Blinky in front of him, and is the strongest of Pac-Man's smash attacks. Like Pac-Man's other two smash attacks, it is able to nullify oncoming projectiles. However, it has a high amount of starting and ending lag, coming out only as early as frame 18 and having an FAF of 53. As such, it is considered very unsafe to use, unless the opponent has been stunned or their shield has been broken.

Update historyEdit

Pac-Man's forward smash has received only one change in version 1.1.5, where its knockback was slightly increased.

  1.1.5

  •   Forward smash knockback scaling (97 (clean)/100 (late) → 99/102).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 16% 0   25 99 0 4.8 1000 0.0 5.0 0.0 1.0x 1.0x 0%               Punch  
1 0 15% 0   25 99 0 3.0 0 0.0 6.5 11.5 1.0x 1.0x 0%               Punch  
Late hit
0 0 9% 0   25 102 0 4.0 1000 0.0 5.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Charges between 5-6
Clean hit 18-20
Late hit 21-28
Interruptible 53
Animation length 77
                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible