SSBB Icon.png

Olimar (SSBB)/Forward aerial

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

Red PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 15% 1   25 88 0 3.7 8 0.0 -1.0 0.0 1.0x 1.0x 0%               Burn  
1 0 15% 1   25 88 0 3.2 10 0.5 0.0 0.0 1.0x 1.0x 0%               Burn  
2 0 15% 1   25 88 0 2.7 10 4.0 0.0 0.0 1.0x 1.0x 0%               Burn  

Yellow PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 1   25 90 0 5.0 8 0.0 -2.0 0.0 1.0x 1.0x 0%               Shock  
1 0 12% 1   25 90 0 5.5 10 0.5 0.0 0.0 1.0x 1.0x 0%               Shock  
2 0 12% 1   25 90 0 4.5 10 4.0 0.0 0.0 1.0x 1.0x 0%               Shock  

Blue PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 13% 1   25 90 0 3.7 8 0.0 -1.0 0.0 1.0x 1.0x 0%               Punch  
1 0 13% 1   25 90 0 3.2 10 0.5 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 13% 1   25 90 0 2.7 10 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  

White PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 1   25 90 0 3.7 8 0.0 -1.0 0.0 1.0x 1.0x 0%               Punch  
1 0 5% 1   25 90 0 3.2 10 0.5 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 5% 1   25 90 0 2.7 10 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  

Purple PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 1   25 90 0 3.7 8 0.0 -1.0 0.0 1.0x 1.0x 0%               Kick  
1 0 14% 1   25 90 0 3.2 10 0.5 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 14% 1   25 90 0 2.7 10 4.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Initial autocancel 1-5
Red, Blue, White and Purple Pikmin 7-9
Yellow Pikmin 7-10
Ending autocancel 31-
Animation length 42
R, B, W, P                                                                                     
Y                                                                                     
Autocancel                                                                                     

Landing lagEdit

Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel