SSBB Icon.png

Olimar (SSBB)/Down aerial

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

Red PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 16% 1   30 100 0 3.5 10 -1.0 0.0 0.0 1.0x 1.0x 0%               Burn  
1 0 16% 1   30 100 0 4.6 8 0.0 -1.0 0.0 1.0x 1.0x 0%               Burn  
2 0 16% 1   30 100 0 3.8 10 4.0 0.0 0.0 1.0x 1.0x 0%               Burn  
Late hit
0 0 7% 0   10 70 0 3.0 8 0.0 -1.0 0.0 1.0x 1.0x 0%               Burn  
1 0 7% 0   10 70 0 4.2 10 -1.0 0.0 0.0 1.0x 1.0x 0%               Burn  
2 0 7% 0   10 70 0 3.5 10 4.0 0.0 0.0 1.0x 1.0x 0%               Burn  

Yellow PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 12% 1   30 100 0 5.0 10 -1.0 0.0 0.0 1.0x 1.0x 0%               Shock  
1 0 12% 1   30 100 0 5.5 8 0.0 -2.0 0.0 1.0x 1.0x 0%               Shock  
2 0 12% 1   30 100 0 4.5 10 4.0 0.0 0.0 1.0x 1.0x 0%               Shock  
Late hit
0 0 6% 0   10 70 0 5.5 8 0.0 -2.0 0.0 1.0x 1.0x 0%               Shock  
1 0 6% 0   10 70 0 5.0 10 -1.0 0.0 0.0 1.0x 1.0x 0%               Shock  
2 0 6% 0   10 70 0 4.5 10 4.0 0.0 0.0 1.0x 1.0x 0%               Shock  

Blue PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 1   30 100 0 3.5 10 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 14% 1   30 100 0 4.6 8 0.0 -1.0 0.0 1.0x 1.0x 0%               Punch  
2 0 14% 1   30 100 0 3.8 10 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Late hit
0 0 6% 0   10 70 0 3.0 8 0.0 -1.0 0.0 1.0x 1.0x 0%               Punch  
1 0 6% 0   10 70 0 4.2 10 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 6% 0   10 70 0 3.5 10 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  

White PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 8% 1   30 100 0 3.5 10 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 8% 1   30 100 0 4.6 8 0.0 -1.0 0.0 1.0x 1.0x 0%               Punch  
2 0 8% 1   30 100 0 3.8 10 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Late hit
0 0 4% 0   10 70 0 3.0 8 0.0 -1.0 0.0 1.0x 1.0x 0%               Punch  
1 0 4% 0   10 70 0 4.2 10 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 4% 0   10 70 0 3.5 10 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  

Purple PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 1   30 100 0 3.5 10 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 14% 1   30 100 0 4.6 8 0.0 -1.0 0.0 1.0x 1.0x 0%               Kick  
2 0 14% 1   30 100 0 3.8 10 4.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 6% 0   10 70 0 3.0 8 0.0 -1.0 0.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   10 70 0 4.2 10 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 6% 0   10 70 0 3.5 10 4.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Initial autocancel 1-5
Clean hit 9-11
Late hit 12-19
Ending autocancel 30-
Animation length 51
                                                                                                     
                                                                                                     

Landing lagEdit

Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel