This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see PK Thunder.
Hitbox visualization showing Ness's up special, PK Thunder, when he hits himself.


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OverviewEdit

HitboxesEdit

BoltEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Head
0 0 48 11.0% 0   Standard 70 55 0   4.4 top 0.0 0.0 0.0 0.5× 1.0× 0%               Electric   All All            
Tail
1 1 48 1.0% 0   Standard 20 60 0   2.3 top 0.0 0.0 0.0 0.0× 1.0× 0%               Electric   All All            

PK Thunder 2Edit

Landing a clean hit produces a Special Zoom.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 25.0% 0   Speed-based 83 80 0   7.0 rot 0.0 0.5 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 21.0% 0   Speed-based 45 70 0   4.8 rot 0.0 0.5 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

PK ThunderEdit

The frame strips shown are for the bolt's maximum duration. If the bolt hits an opponent during the first 10 active frames, it can pierce them and hit again; otherwise, or if it hits a surface, it disappears and the move skips to the deletion point. The move enables ledge grabs from both sides as soon as the ending portion starts.

Bolt generation 20
Hitboxes 20-139 (rehit rate: 48)
Bolt deletion 140
Ending transition (from deletion) 150 (11)
Interruptible (grounded; from deletion) 179 (40)
Animation length (grounded; from deletion) 186 (47)
Animation length (aerial; from deletion) 178 (39)
Bolt                                                                                                                                                                                                                                                                                                                                                                                     
Grounded                                                                                                                                                                                                                                                                                                                                                                                     
Aerial                                                                                                                                                                                                                                                                                                                                                                                     

PK Thunder 2Edit

During frames 1-32, the move disables jostling, increases Ness' ledge grab range, and prevents him from landing. Ledge grabs are enabled from the front starting on frame 2, and from behind starting on frame 64; both are also enabled during the bounce-off animation.

Clean hit 1-10
Late hit 11-32
Intangible (full body) 1-9
Intangible (head) 10-32
Animation length 92
Hitbox                                                                                                                                                                                         
Full                                                                                                                                                                                         
Head                                                                                                                                                                                         

PK Thunder 2 bounce-offEdit

The first time Ness bounces off a surface before landing, this animation can be canceled into another PK Thunder for an additional recovery chance.

Animation length 31
                                                             

LandingEdit

Interruptible 25
Animation length 58
                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
  
State change
 
Intangible
  
Prop event
 
Interruptible

ParametersEdit

Ness and PK Thunder 2Edit

Horizontal speed multiplier on startup 0.5
Period before applying gravity 30 frames
Gravity 0.017
Period before the bolt can hit Ness 30 frames
Period for the directional arrow to appear 26 frames
Guiding arrow radius 10u
Bolt's maximum distance from radius for the arrow to appear 4.1u
Delay between the bolt despawning and the move ending 10 frames
PK Thunder 2 initial speed 3.7
PK Thunder 2 friction 0.08
PK Thunder 2 additional friction on hit 0.064
Minimum angle difference to bounce off ground 60°
Minimum vertical speed to bounce off ground 1.8
Bounce-off speed multiplier 0.5 (horizontal)
0.6 (vertical)
Bounce-off vertical speed 1
Bounce-off gravity 0.095
PK Thunder 2 landing lag 24 frames

ProjectileEdit

Travel speed 2
Initial angle 90°
Turning speed per frame
Stick sensitivity for turning 0.5
Lifetime 120 frames
Period the bolt can pierce opponents 10 frames

Special ZoomEdit

Duration 58 frames
Slowdown magnitude 2
Zoom rate 5
Time before zoom 3 frames
Background duration (non-1v1) 28 frames