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Ness (SSBU)/Up smash

< Ness (SSBU)
Revision as of 17:35, July 22, 2020 by Raul Retana (talk | contribs) (Added update history and rehit rate)
Hitbox visualization showing Ness's up smash when charging.
File:NessUSmashSSBU.png
Hitbox visualization showing Ness's up smash.

Overview

Update History

  3.0.0

  •   Up smash is automatically unleashed from charging state earlier and hit less often while charging (rehit rate: 3 → 4).
  •   The physics of Ness' yo-yo string are stiffer. This improves the consistency of up smash at the ledge.

  3.1.0

  •   The physics of Ness' yo-yo string have been reverted back to their pre-3.0.0 properties.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Charge
0 0 0 1.0% 0   Standard 0 100 12   4.0 attach 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All             4
Up smash
0 0 0 13.0% 0   Standard 70 79 0   4.7 attach 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All             0

Timing

Charges between 9-10
Hitboxes 10-33
Interruptible 53
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible