Hitbox visualization showing Ness's down tilt.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.5% 0   Standard 20 3 0   2.5 kneel 1.8 to -3.0 0.0 0.0 0.5× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 20 3 0   2.5 kneel 5.0 to -3.0 0.0 0.0 0.5× 1.0× 0%               Kick   All All            

TimingEdit

The move can loop into itself by pressing the attack button repeatedly. Upon hitting three times with the move, any subsequent hits push Ness back slightly until it is interrupted.

Hitboxes 3-4
Earliest loop frame 6
Repeat window 6-11
Interruptible 12
Animation length 26
                                                   
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
 
Interruptible