SSBU Icon.png

Ness (SSBU)/Back aerial

< Ness (SSBU)
Revision as of 01:30, January 23, 2022 by Zeckemyro (talk | contribs)
Hitbox visualization showing Ness's back aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0   Backward 16 100 0   4.0 kneer -1.0 0.0 1.5 1.0× 1.0× 0%               Magic   All All            
1 0 0 15.0% 0   Backward 16 100 0   5.0 kneer 3.7 2.0 1.0 1.0× 1.0× 0%               Magic   All All            
Late hit
0 0 0 8.0% 0   Backward 0 100 0   4.5 kneer -1.0 0.0 1.5 1.0× 1.0× 0%               Magic   All All            
1 0 0 8.0% 0   Backward 0 100 0   5.5 kneer 3.7 2.0 1.0 1.0× 1.0× 0%               Magic   All All            

Timing

Attack

Initial autocancel 1-9
Clean hit 10-11
Late hit 12-18
Ending autocancel 25-
Interruptible 36
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Interruptible 11
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible