Overview

Ness performs a stomp attack below him. The move has a decent amount of startup, somewhat high ending lag, and some landing lag (the highest out of all his aerials) so this can be a risky move to use. On the other hand, it auto-cancels the entire time there is no hitbox, which is a step above most other aerials. The down aerial functions as Ness' meteor smash to edgeguard and has very high base knockback making it a powerful tool off stage especially against characters who have poor meteor cancel windows such as Wolf, but has low knockback scaling, so it cannot KO until 200% on grounded opponents. It also has a late hit which sends opponents at the Sakurai angle and deals less damage but it still has high base knockback and it KOs grounded opponents earlier.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 12% 0   90 70 0 6.5424 16 0.8 0.8 0.0 1.0x 1.0x 0%               Punch  
Late hit
0 0 9% 0   90 70 0 6.5424 16 0.8 0.8 0.0 1.0x 1.0x 0%               Punch  

Timing

Attack

Initial autocancel 1-19
Clean hit 20-23
Late hit 24-28
Ending autocancel 29-
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lag

Animation length 28
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel