Momentum canceling: Difference between revisions

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'''Momentum Canceling''' is the a very necessary element of super smash bros brawl.  It is done by using your quickest attack as soon as you have been hit by a medium to high velocity smash (or similar).  Doing this cancels all of you hit lag and allows you to perform other actions while in the air.  A preferable combo after being hit is Uair or Bair into a b projectile or even another quick aerial attack.  This technique allows you to survive to an upward of 200% with most characters (given that the smash isn't snake's or DDD's over smash).  You can take this technique farther by fast-falling or using DI on the aerial.  If hit upwards, it is recommended, generally, that you use your Dair as most tend to give you a slight push downwards, and they are easier to fast-fall.
'''Momentum Canceling''' is the a very necessary element of super smash bros brawl.  It is done by using your quickest attack as soon as you have been hit by a medium to high velocity smash (or similar).  Doing this cancels all of you hit lag and allows you to perform other actions while in the air.  A preferable combo after being hit is Uair or Bair into a b projectile or even another quick aerial attack.  This technique allows you to survive to an upward of 200% with most characters (given that the smash isn't snake's or DDD's over smash).  You can take this technique farther by fast-falling or using DI on the aerial.  If hit upwards, it is recommended, generally, that you use your Dair as most tend to give you a slight push downwards, and they are easier to fast-fall.


<a href="http://www.youtube.com/watch?v=njcYW0rFmUg">How to Recover, after DI: momentum cancelling, etc.</a>
[http://www.youtube.com/watch?v=njcYW0rFmUg How to Recover, after DI: momentum cancelling, etc.]
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Revision as of 13:32, March 22, 2009

Momentum Canceling is the a very necessary element of super smash bros brawl. It is done by using your quickest attack as soon as you have been hit by a medium to high velocity smash (or similar). Doing this cancels all of you hit lag and allows you to perform other actions while in the air. A preferable combo after being hit is Uair or Bair into a b projectile or even another quick aerial attack. This technique allows you to survive to an upward of 200% with most characters (given that the smash isn't snake's or DDD's over smash). You can take this technique farther by fast-falling or using DI on the aerial. If hit upwards, it is recommended, generally, that you use your Dair as most tend to give you a slight push downwards, and they are easier to fast-fall.

How to Recover, after DI: momentum cancelling, etc.

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