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Meta Knight (SSBU)/Forward tilt/Hit 1

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Hitbox visualization showing Meta Knight's forward tilt 1.

Overview

Performs a quick forward slash in front of him. Good amount of range, the hitbox only appears for one frame. Buffering can quickly transition and connect reliably to the second and third hits. While it has good range, the hitboxes doesn't fully cover the slash of the attack.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 25 20 0   3.5 top 0.0 7.4 to 3.5 8.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Forward 25 20 0   3.5 top 0.0 5.5 13.0 to 8.0 1.0× 1.0× 0%               Slash   All All            

Timing

Hitboxes 6
Continuability window 11-25
Interruptible 26
Animation length 34
                                                                   
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible