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Meta Knight (SSBB)/Up smash: Difference between revisions

m (→‎Timing: Updated timing since it has more active frames in brawl.)
Tag: Mobile edit
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==Overview==
==Overview==
[[File:Meta Knight Up Smash Hitbox Brawl.png|thumb|right|250px|Top: first hit, middle: second hit, bottom: third hit.]]
[[File:Meta Knight Up Smash Hitbox Brawl.png|thumb|250px|Top: first hit, middle: second hit, bottom: third hit.]]
Meta Knight slashes above himself three times, in a similar manner to {{mvsub|Link|SSBB|up smash|poss=y}}, but with much faster [[startup]] and [[ending lag]] and less [[range]], [[damage]], and [[knockback]]. The move has low [[knockback]] and is usually not considered a reliable [[KO]] move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly [[approach]]ing from the ground, [[SDI]] makes the move much less effective and more [[punish]]able. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.
Meta Knight slashes above himself three times, in a similar manner to {{mvsub|Link|SSBB|up smash|poss=y}}, but with much faster [[startup]] and [[ending lag]] and less [[range]], [[damage]], and [[knockback]]. The move has low [[knockback]] and is usually not considered a reliable [[KO]] move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly [[approach]]ing from the ground, [[SDI]] makes the move much less effective and more [[punish]]able. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.


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|-
|-
!Hit 1
!Hit 1
|8-9
|8
|-
|-
!Hit 2
!Hit 2
|12-13
|12
|-
|-
!Hit 3
!Hit 3
|17-18
|17
|-
!Interruptible
|50
|-
|-
!Animation length
!Animation length
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{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|charge=y}}


{{MvSubNavMetaKnight|g=SSBB}}
{{MvSubNavMetaKnight|g=SSBB}}

Latest revision as of 10:05, April 12, 2023

OverviewEdit

 
Top: first hit, middle: second hit, bottom: third hit.

Meta Knight slashes above himself three times, in a similar manner to Link's up smash, but with much faster startup and ending lag and less range, damage, and knockback. The move has low knockback and is usually not considered a reliable KO move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly approaching from the ground, SDI makes the move much less effective and more punishable. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3.0% 0   0 100 80 5.0 0 0.0 6.0 -0.8 1.0x 1.0x 0%               Slash  
1 0 3.0% 0   30 100 40 6.3 0 0.0 17.0 -11.2 1.0x 1.0x 0%               Slash  
2 0 3.0% 0   30 100 40 6.3 0 0.0 17.0 9.6 1.0x 1.0x 0%               Slash  
3 0 3.0% 0   30 100 0 6.3 0 0.0 22.0 -0.8 1.0x 1.0x 0%               Slash  
Hit 2
0 0 2.0% 0   0 100 90 5.0 0 0.0 7.0 -0.8 1.0x 1.0x 0%               Slash  
1 0 2.0% 0   20 100 30 6.3 0 0.0 17.0 -11.2 1.0x 1.0x 0%               Slash  
2 0 2.0% 0   20 100 30 6.3 0 0.0 17.0 9.6 1.0x 1.0x 0%               Slash  
3 0 2.0% 0   20 100 0 6.3 0 0.0 24.0 -0.8 1.0x 1.0x 0%               Slash  
Hit 3
0 0 4.0% 0   62 145 0 6.5 0 0.0 13.0 -0.8 1.0x 1.0x 0%               Slash  
1 0 4.0% 0   62 145 0 7.5 0 0.0 17.0 -11.2 1.0x 1.0x 0%               Slash  
2 0 4.0% 0   62 145 0 7.5 0 0.0 17.0 9.6 1.0x 1.0x 0%               Slash  
3 0 4.0% 0   62 145 0 7.5 0 0.0 24.0 -0.8 1.0x 1.0x 0%               Slash  

TimingEdit

Charges between 3-4
Hit 1 8
Hit 2 12
Hit 3 17
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox