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Overview

Meta Knight slashes above him in an arc three times. Hitting on frame 8, this move is quick and long-ranged. Despite being the least-damaging up smash in the game, it is an overall effective KOing option, due to its high base knockback and very high growth. Contrary to Brawl, it is one of Meta Knight's more commonly seen moves in competitive play, as it combos easily off a dash attack or down throw at low percentages, and sets up for juggles. It KO's at roughly 120%, being a useful finisher against opponents who are struggling to land. However, its moderate ending lag makes it relatively unsafe, and it has difficulty connecting against grounded opponents.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0   30 100 20 4.5 ? 0.0 20.0 -3.8 1.0x 1.0x 0%               Slash  
1 0 3% 0   30 100 25 4.5 ? 0.0 16.0 -10.2 1.0x 1.0x 0%               Slash  
2 0 3% 0   30 100 25 4.5 ? 0.0 16.0 8.6 1.0x 1.0x 0%               Slash  
Hit 2
0 0 2% 0   30 100 20 4.5 ? 0.0 20.0 -3.8 1.0x 1.0x 0%               Slash  
1 0 2% 0   20 100 25 4.5 ? 0.0 16.0 -10.2 1.0x 1.0x 0%               Slash  
2 0 2% 0   20 100 25 4.5 ? 0.0 16.0 8.6 1.0x 1.0x 0%               Slash  
Hit 3
0 0 4% 0   65 166 0 5.5 ? 0.0 17.0 -10.2 1.0x 2.0x 0%               Slash  
1 0 4% 0   65 166 0 5.5 ? 0.0 17.0 8.6 1.0x 2.0x 0%               Slash  
2 0 4% 0   65 166 0 6.0 ? 0.0 20.0 -3.8 1.0x 2.0x 0%               Slash  

Timing

Hitboxes 8, 12, 17
Interruptible 50
Animation length ?


                                                                                                 


Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible