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Meta Knight (SSB4)/Forward throw

Hitbox visualization showing Meta Knight's forward throw.

OverviewEdit

Meta Knight flip kicks the opponent. Against heavyweights and fastfallers, it has the same follow-ups as down throw and dash attack. On the rest of the cast, however, this throw can start combos only off of a dash throw. Like the aforementioned moves, it can chain into an up smash, up tilt, any aerial, Mach Tornado, and Shuttle Loop. It has lower knockback growth than his down throw, and since the much faster animation makes it difficult to DI properly, forward throw links more reliably into Shuttle Loop past 100%. Also, at low percents, it can link into a dash attack, which also has excellent combo potential.

Update historyEdit

  1.0.4/  1.0.1

  •   Forward Throw's hitbox has gained an additional two hitboxes, allowing the move to properly hit every character. Previously, the hitbox whiffed against a sizeable portion of the cast.

Throw and Hitbox DataEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 6% 0   Forwards 10 100 0 6.0 11 4.0 0.0 0.0 1.0x 1.0x 0%               Kick   63              
Late hit
0 0 0 6% 0   Forwards 10 100 0 6.0 11 4.0 0.0 0.0 1.0x 1.0x 0%               Kick   63              
1 0 0 6% 0   Forwards 10 100 0 4.0 0 0.0 8.0 10.0 1.0x 1.0x 0%               Kick   63              

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 3%   Forwards 50 130 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

Invincibility 1-18
Clean hit 8
Late hit 9
Throw Release 10
Interruptible 28
Animation length 51
                                                                                                     
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible