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Meta Knight (SSB4)/Dash attack

Hitbox visualization showing Meta Knight's dash attack.

OverviewEdit

Meta Knight does a running kick. For a dash attack, this move has very high speed, and disjointed range, making it his most reliable approach option. It additionally has nearly entirely vertical knockback at the end of the move, having even more follow-ups than his down throw, and can initiate zero-deaths. However, the beginning of the move is still very useful, as it gives the perfect angle for a chain of up aerials into Shuttle Loop. A defining part of his current metagame, this attack leaves the opponent wide open to other moves, setting up combos until mid-percents, and juggles and KO set-ups at high percents.

Due to its good frame data, favorable hitbox, and excellent combo potential, Meta Knight's dash attack is widely regarded as one of the best, if not the best of its kind.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 6% 0   Forwards 70 90 0 5.5 6 0.0 -1.0 0.0 1.0x 1.0x 0%               Kick   63              
1 0 0 6% 0   Forwards 70 90 0 5.0 6 0.0 -6.0 0.0 1.0x 1.0x 0%               Kick   63              
2 0 0 5% 0   Forwards 70 90 0 4.0 6 0.0 -10.0 0.0 1.0x 1.0x 0%               Kick   63              

TimingEdit

Hitboxes 7-11
Interruptible 32
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible