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Marth (SSBM)/Dash attack

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Revision as of 23:29, March 8, 2022 by Pyrosaur (talk | contribs)
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Overview

 
Hitbox duration of Marth's dash attack.

Marth lunges forward and performs a rising slash in front of him. Marth's dash attack is generally considered a risky move. It has great horizontal reach due to the speed at which Marth dashes into the strike, and the tipper hit is an excellent combo starter in many matchups. However, failing to get the tipper hit leaves Marth extremely vulnerable, owing to the moves lengthy ending lag. Even on hit, the weak hit of the move is almost never safe having low knockback, and DIing in denies Marth a reliable followup. Typically, using Marth's dash attack is seen as a novice mistake or a desperate play to win neutral since Marth has much better options in most situations.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 11% 0   70 55 0 3.906 76 -0.3906 0.0 0.0             Slash
1 0 9% 0   35 60 0 3.1248 71 0.0 0.0 0.0             Slash
2 0 9% 0   35 60 0 2.3436 25 0.0 0.0 0.0             Slash
3 0 12% 0   70 55 0 3.906 76 5.0778 0.0 0.0             Slash

Timing

Hitbox 12-15
Interruptible 40
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

Related moves