SSB4 Icon.png

Marth (SSB4)/Up special/Custom 1

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Crescent Slash.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

This move has slightly different intangibility frames when performed on the ground versus when performed in the air.

Update historyEdit

  1.0.8

  •   Early hit hitlag multiplier (0.5x → 0.7x).

  1.1.0

  •   Landing lag (37 frames → 34).

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Early hit
0 0 0 7% 0   Forwards 60 50 0 6.0 1002 0.0 0.0 4.5 1.0x 0.7x 0%               Slash   63              
1 0 0 7% 0   Forwards 60 50 0 4.0 1002 0.0 0.0 -1.5 1.0x 0.7x 0%               Slash   63              
Clean hit
0 0 0 12% 0   Forwards 85 60 0 8.5 1002 2.0 0.0 6.5 1.0x 1.2x 0%               Slash   63              
1 0 0 12% 0   Forwards 85 60 0 5.0 1002 0.0 0.0 -1.5 1.0x 1.2x 0%               Slash   63              
2 0 0 6% 0   Forwards 40 60 0 4.0 3 0.0 0.0 2.0 1.0x 1.2x 0%               Punch   63              
Late hit
0 0 0 12% 0   Forwards 85 60 0 5.0 1002 2.0 0.0 5.0 1.0x 1.2x 0%               Slash   63              
1 0 0 12% 0   Forwards 85 60 0 5.0 1002 0.0 0.0 -1.5 1.0x 1.2x 0%               Slash   63              
2 0 0 6% 0   Forwards 40 60 0 4.0 3 0.0 0.0 2.0 1.0x 1.2x 0%               Punch   63              

TimingEdit

Intangibility (air) 1-9
Intangibility (ground) 8-9
Early hit 9-10
Clean hit 11
Late hit 12-16
Animation length 44
Hitboxes                                                                                        
Aerial                                                                                        
Grounded                                                                                        

Landing lagEdit

Animation length 34
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible