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Lucina (SSBU)/Neutral special

Lucina Shield Breaker hitbox visualizations
LucinaNSpecialUpSSBU.gif
LucinaNSpecialSSBU.gif
LucinaNSpecialDownSSBU.gif
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OverviewEdit

HitboxesEdit

The hitboxes with the "shield breaker" effect have a damage multiplier of 1.15×. However, they can only strike opponents' head hurtboxes, and unlike the move's damage increase by charging, this multiplier functions as a "damage taken" modifier (like the 1v1 multiplier), so it has no effect on knockback dealt or damage to shields.

The move triggers a Special Zoom if it breaks a shield with any of the hitboxes.

Not fully chargedEdit

The hitboxes' damage can be multiplied by up to 2.2× depending on the move's charge, for a maximum of 18.53% right before reaching full charge. More specifically, the damage multiplier is equal to 1 + 1.2 * (charge frames / 60). When fully charged, the hitboxes are instead changed directly with no additional damage modifier.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (clean)
2 0 0 8.5% 25.0   Standard 45 90 0   3.0 top 0.0 8.5 to 12.5 8.0 to 20.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 8.5% 25.0   Standard 45 90 0   3.0 top 0.0 14.0 to 14.6 25.0 to 27.0 1.0× 1.0× 0%               Slash   All All            
0 0 0 8.5% 25.0   Standard 45 90 0   0.9 top 0.0 9.8 to 12.3 17.0 to 22.0 1.8× 1.0× 0%               Slash   All Head            
1 0 0 8.5% 25.0   Standard 45 90 0   0.9 top 0.0 13.0 to 14.7 23.5 to 28.9 1.8× 1.0× 0%               Slash   All Head            
Angled up (late)
2 0 0 8.5% 25.0   Standard 45 90 0   3.0 top 0.0 8.5 to 12.5 8.0 to 20.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 8.5% 25.0   Standard 45 90 0   3.0 top 0.0 14.0 to 14.6 25.0 to 27.0 1.0× 1.0× 0%               Slash   All All            
Angled forward (clean)
2 0 0 8.5% 25.0   Standard 45 90 0   3.0 top 0.0 8.5 8.0 to 20.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 8.5% 25.0   Standard 45 90 0   3.0 top 0.0 8.5 25.0 to 27.0 1.0× 1.0× 0%               Slash   All All            
0 0 0 8.5% 25.0   Standard 45 90 0   0.9 top 0.0 8.5 17.0 to 22.0 1.8× 1.0× 0%               Slash   All Head            
1 0 0 8.5% 25.0   Standard 45 90 0   0.9 top 0.0 8.5 23.5 to 28.9 1.8× 1.0× 0%               Slash   All Head            
Angled forward (late)
2 0 0 8.5% 25.0   Standard 45 90 0   3.0 top 0.0 8.5 8.0 to 20.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 8.5% 25.0   Standard 45 90 0   3.0 top 0.0 8.5 25.0 to 27.0 1.0× 1.0× 0%               Slash   All All            
Angled down (clean)
2 0 0 8.5% 25.0   Standard 45 90 0   3.0 top 0.0 6.5 to 4.0 8.0 to 20.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 8.5% 25.0   Standard 45 90 0   3.0 top 0.0 3.0 to 2.7 25.0 to 27.0 1.0× 1.0× 0%               Slash   All All            
0 0 0 8.5% 25.0   Standard 45 90 0   0.9 top 0.0 5.6 to 3.5 17.0 to 22.0 1.8× 1.0× 0%               Slash   All Head            
1 0 0 8.5% 25.0   Standard 45 90 0   0.9 top 0.0 3.0 to 1.7 23.5 to 28.9 1.8× 1.0× 0%               Slash   All Head            
Angled down (late)
2 0 0 8.5% 25.0   Standard 45 90 0   3.0 top 0.0 6.5 to 4.0 8.0 to 20.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 8.5% 25.0   Standard 45 90 0   3.0 top 0.0 3.0 to 2.7 25.0 to 27.0 1.0× 1.0× 0%               Slash   All All            

Fully chargedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (clean)
2 0 0 23.0% 50.0   Standard 45 90 0   2.5 top 0.0 8.5 to 12.5 8.0 to 20.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 23.0% 50.0   Standard 45 90 0   2.5 top 0.0 14.0 to 14.6 25.0 to 27.0 1.0× 1.0× 0%               Slash   All All            
0 0 0 23.0% 50.0   Standard 45 90 0   0.7 top 0.0 9.8 to 12.3 17.0 to 22.0 1.8× 1.0× 0%               Slash   All Head            
1 0 0 23.0% 50.0   Standard 45 90 0   0.7 top 0.0 13.0 to 14.7 23.5 to 28.9 1.8× 1.0× 0%               Slash   All Head            
Angled up (late)
2 0 0 23.0% 50.0   Standard 45 90 0   2.5 top 0.0 8.5 to 12.5 8.0 to 20.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 23.0% 50.0   Standard 45 90 0   2.5 top 0.0 14.0 to 14.6 25.0 to 27.0 1.0× 1.0× 0%               Slash   All All            
Angled forward (clean)
2 0 0 23.0% 50.0   Standard 45 90 0   2.5 top 0.0 8.5 8.0 to 20.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 23.0% 50.0   Standard 45 90 0   2.5 top 0.0 8.5 25.0 to 27.0 1.0× 1.0× 0%               Slash   All All            
0 0 0 23.0% 50.0   Standard 45 90 0   0.7 top 0.0 8.5 17.0 to 22.0 1.8× 1.0× 0%               Slash   All Head            
1 0 0 23.0% 50.0   Standard 45 90 0   0.7 top 0.0 8.5 23.5 to 28.9 1.8× 1.0× 0%               Slash   All Head            
Angled forward (late)
2 0 0 23.0% 50.0   Standard 45 90 0   2.5 top 0.0 8.5 8.0 to 20.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 23.0% 50.0   Standard 45 90 0   2.5 top 0.0 8.5 25.0 to 27.0 1.0× 1.0× 0%               Slash   All All            
Angled down (clean)
2 0 0 23.0% 50.0   Standard 45 90 0   2.5 top 0.0 6.5 to 4.0 8.0 to 20.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 23.0% 50.0   Standard 45 90 0   2.5 top 0.0 3.0 to 2.7 25.0 to 27.0 1.0× 1.0× 0%               Slash   All All            
0 0 0 23.0% 50.0   Standard 45 90 0   0.7 top 0.0 5.6 to 3.5 17.0 to 22.0 1.8× 1.0× 0%               Slash   All Head            
1 0 0 23.0% 50.0   Standard 45 90 0   0.7 top 0.0 3.0 to 1.7 23.5 to 28.9 1.8× 1.0× 0%               Slash   All Head            
Angled down (late)
2 0 0 23.0% 50.0   Standard 45 90 0   2.5 top 0.0 6.5 to 4.0 8.0 to 20.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 23.0% 50.0   Standard 45 90 0   2.5 top 0.0 3.0 to 2.7 25.0 to 27.0 1.0× 1.0× 0%               Slash   All All            

Differences for Kirby's Copy AbilityEdit

  •   All hitboxes are placed lower (Y offset: 8.5u/7.5u → 5u (angled forward), 8.5u-12.5u/14u-14.6u/9.8u-12.3u/13u-14.7u → 6.5u-10u/11.5u-12u/9u-10.5u/11u-12.5u (angled up), 6.5u-4u/3u-2.7u/5.6u-3.5u/3u-1.7u → 4.5u-1.5u/-0.5u-(-1u)/2u-0.5u/0u-(-1.5u) (angled down)), better matching Kirby's dimensions.

TimingEdit

On frame 12, the aerial version adds forward momentum of 0.5 (in units per frame) if not fully charged, and 2 if fully charged.

Charges between 11-12
Clean hit 19
Late hit 20
Interruptible (from release) 51 (40)
Animation length (from release) 62 (51)
                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible

Differences for Kirby's Copy AbilityEdit

  •   The move has a shorter animation (62 frames → 55), allowing Kirby to fast fall, grab ledges, and activate a held Assist Trophy earlier after using it.

ParametersEdit

MoveEdit

Horizontal speed multiplier on startup 0.5
Air friction 0.02
Total charge time 60 frames
Maximum damage multiplier by charge 2.2

Special ZoomEdit

Duration 35 frames
Slowdown magnitude 4
Zoom rate 5
Time before zoom 3 frames
Background duration (non-1v1) 25 frames