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Kirby (SSBB)/Forward smash

< Kirby (SSBB)
Revision as of 07:37, April 23, 2020 by EXemplary Logic (talk | contribs) (undoing misguided parameter)

Overview

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Hitboxes

Angled up

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 16% 0   38 100 0 6.0 446   -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 16% 0   38 100 0 5.5 446   1.8 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 16% 0   38 100 0 5.0 446   6.4 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 13% 0   25 96 0 6.0 446   -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 13% 0   25 96 0 5.5 446   1.6 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 13% 0   25 94 0 4.0 446   5.5 0.0 0.0 1.0x 1.0x 0%               Kick  

Angled forward

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 15% 0   38 98 0 6.0 446   -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 15% 0   38 98 0 5.5 446   1.8 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 15% 0   38 98 0 5.0 446   6.4 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 13% 0   25 96 0 6.0 446   -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 13% 0   25 96 0 5.5 446   1.6 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 13% 0   25 94 0 4.0 446   5.5 0.0 0.0 1.0x 1.0x 0%               Kick  

Angled down

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 0   38 96 0 6.0 446   -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 14% 0   38 96 0 5.5 446   1.8 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 14% 0   38 96 0 5.0 446   6.4 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 13% 0   25 96 0 6.0 446   -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 13% 0   25 96 0 5.5 446   1.6 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 13% 0   25 94 0 4.0 446   5.5 0.0 0.0 1.0x 1.0x 0%               Kick  

Timing

Charges between 4-5
Clean hit 12-16
Late hit 17-21
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change