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Kirby (SSB4)/Forward aerial

Hitbox visualization showing Kirby's forward aerial.

OverviewEdit

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Three quick spinning kicks. The first two hits deal weak knockback to lead into the last hit. Low landing lag, meaning that the first or second hit can be used as a setup into other moves. Can link into itself for a pseudo Wall of Pain in certain instances. Virtually guaranteed to combo out of a forward throw, though the player may have to jump between the throw and forward aerial if the opponent is especially light or at mid-range damage.

Update historyEdit

  1.1.3

  •   Hitlag multiplier: 1x → 1.2x.
  •   Knockback growth: 145 → 148.

HitboxesEdit

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Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Foot 4% (hit 1), 3% (hit 2), 5% (hit 3) ? ? 148 ? Normal ?

TimingEdit

AttackEdit

Initial autocancel 1-9
Hit 1 10-11
Hit 2 17-18
Hit 3 25-26
Ending autocancel 41-
Interruptible 48
Animation length 68
                                                                                                                                       
                                                                                                                                       

Landing lagEdit

Animation length 13
                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible