Hitbox visualization showing King Dedede's up aerial.
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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-7 (loop)
0 0 1% 0   0 100 20 6.0 1000 17.0 0.0 -3.0 1.0x 1.0x 0%               Thwomp  
1 0 1% 0   0 100 20 0 1000 17.0 0.0 6.0 1.0x 1.0x 0%               Thwomp  
2 0 1% 0   0 100 40 4.0 1000 9.0 0.0 0.0 1.0x 1.0x 0%               Thwomp  
3 0 1% 0   0 100 40 4.0 1000 3.0 0.0 0.0 1.0x 1.0x 0%               Thwomp  
Hit 8
0 0 5% 0   50 150 0 6.5 1000 17.0 0.0 -3.0 1.0x 1.0x 0%               Thwomp  
1 0 5% 0   50 150 0 6.5 1000 17.0 0.0 6.0 1.0x 1.0x 0%               Thwomp  
2 0 5% 0   50 150 0 5.0 1000 9.0 0.0 0.0 1.0x 1.0x 0%               Thwomp  
3 0 5% 0   50 150 0 5.0 1000 3.0 0.0 0.0 1.0x 1.0x 0%               Thwomp  

TimingEdit

AttackEdit

Initial autocancel 1-4
Hits 1-7 10, 12, 14, 16, 18, 20, 22
Hit 8 24-25
Ending autocancel 42-
Interruptible 45
Animation length 45
                                                                                         
                                                                                         

Landing lagEdit

Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible