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Jigglypuff (SSBU)/Final Smash

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Puff Up.


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OverviewEdit

Update historyEdit

  8.0.0

  •   It slows opponents more during startup (3x → 7x).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Growing windbox (earliest)
0 0 2 0.0% 0   Standard 0 100 75   3.0 rot 0.0 0.0 0.0 0.0× 0.0× 0%               None   No floor All            
Growing windbox (early)
0 0 2 0.0% 0   Standard 0 100 75   3.5 rot 0.0 -1.0 -1.0 to 1.0 0.0× 0.0× 0%               None   No floor All            
Growing windbox (mid)
0 0 2 0.0% 0   Standard 0 100 75   4.4 rot 0.0 -1.0 to 3.2 0.0 0.0× 0.0× 0%               None   No floor All            
Growing windbox (late)
0 0 2 0.0% 0   Standard 0 100 75   4.4 rot 0.0 0.0 -1.0 to 1.0 0.0× 0.0× 0%               None   No floor All            
Growing windbox (latest)
0 0 2 0.0% 0   Standard 0 100 75   5.4 rot 0.0 0.0 0.0 0.0× 0.0× 0%               None   No floor All            
Hit 1
0 0 0 10.0% 0   Standard 40 80 10   4.5 rot 0.0 -1.0 -1.5 to 1.8 0.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 25.0% 0   Standard 60 65 0   6.9 rot 0.0 1.6 -2.0 to 2.3 0.0× 1.0× 0%               Kick   All All            

TimingEdit

Windboxes 30-49, 50-56, 57-73, 74-91, 92-119
Hit 1 130-135
Hit 2 169-175
Animation length 342
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Flinchless hitbox